Naossano, I totaly agree with what you said entirely. I know you weren't speaking about FO1 and 2 but those sentences apply to them too, incredibly so.
I guess I was just venting steam because I'm playing too much Fallout 2 these days gathering data for some modding I plan to do (not to the extent that I've writtent there). Sorry if I was repeating myself.
I guess it's that most modders concern themselves with numbers, while I see the problems in that game being more of the story/game progression variety. Might be because most modders are probably coders in real life and I'm a writer... Am curious about that, but this is the wrong part of the forums...
EDIT: But yeah, as long as Fallout stays out of epic stories and keeps more to personal stories there's no place for BoS in there except as either supervillans (which would then make them the enclave) or a really weird bunch of minor guys. The original devs seemed to understand this. Since most of Fallout 1 is consists of a rather personal story, most of Fallout 2 is hilarious bullshit and silly stuff thrown in with the epic parts totally tacked on to give it a semblance of coherrence, and the purely combat oriented output never really being too popular, I'd say pushing fallout into pure epic teritory is rather... missing the point. Which is why Fallout 3 ultimately sucks for me (Still has a more coherent vision than 2, except the vision is... meh). Vegas, on the other hand - if someone redid that (with all the DLC's) in Shadowrun engine (simply as an update to the UI and combat options/cover/manuvers), you'd have a proper Fallout sequel. You'd in fact have Fallout 2, except serious. Could also probably do without the BoS or the Enclave, all fallout sequels were overdosed with self referencing.
I guess I was just venting steam because I'm playing too much Fallout 2 these days gathering data for some modding I plan to do (not to the extent that I've writtent there). Sorry if I was repeating myself.
I guess it's that most modders concern themselves with numbers, while I see the problems in that game being more of the story/game progression variety. Might be because most modders are probably coders in real life and I'm a writer... Am curious about that, but this is the wrong part of the forums...
EDIT: But yeah, as long as Fallout stays out of epic stories and keeps more to personal stories there's no place for BoS in there except as either supervillans (which would then make them the enclave) or a really weird bunch of minor guys. The original devs seemed to understand this. Since most of Fallout 1 is consists of a rather personal story, most of Fallout 2 is hilarious bullshit and silly stuff thrown in with the epic parts totally tacked on to give it a semblance of coherrence, and the purely combat oriented output never really being too popular, I'd say pushing fallout into pure epic teritory is rather... missing the point. Which is why Fallout 3 ultimately sucks for me (Still has a more coherent vision than 2, except the vision is... meh). Vegas, on the other hand - if someone redid that (with all the DLC's) in Shadowrun engine (simply as an update to the UI and combat options/cover/manuvers), you'd have a proper Fallout sequel. You'd in fact have Fallout 2, except serious. Could also probably do without the BoS or the Enclave, all fallout sequels were overdosed with self referencing.
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