Kashrlyyk said:
Then just increase Repair and Small Weapons equally. So you constantly fight better and get better guns by repairing them.
How many books about Small Weapons and Repair are there?
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You don´t need max small weapons. 86% chance to hit with 42 in small weapons. So 42 should last a few level ups before it should be increased further. But I don´t know if you have to assign all the points when you level up or if you can save them for when you actually need them.
Someone else on this forum has said, that going from 77 to 100 in small weapons didn´t do much. But I can´t find the quote right now.
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Did you use the bobbleheads too?
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Raising your tagged weapon skill to 180 is really expensive! My Fallout Tactics character has put all her points of her 20 level ups into her three tagged skills and read Traps books to get it to 133. Barter the last tagged skill is at 76. This is completly gone in Fallout 3. But there is enough of that in the "leveling guide".
Okay, answers, in order:
My point wasn't that you shouldn't raise skills equally, my point was if you simply 'OMG MAX OUT' guns at low levels your damage effectiveness (because remember, hitting isn't everything in Beth's setup, because skills affect damage) is still going to be limited by other factors.
On my travels, I did not find a ton of skill books, and they only increase 1 point per use. I never noticed them for sale.
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Again, my comment on maxing the stat was a response to the idea that you could be "god-like" just by maxing out guns fast. Using energy weapons, I certainly noticed an improvement in both accuracy and damage after getting a quick 15 point (5 skill, 10 perk) increase, so I highly doubt going from 77 to 100 wouldn't provide the same for guns.
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The only bobbleheads I found were the medicine one, and the energy weapons one (after I had maxed it, so it did no good).
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I just finished the game at lvl 17 this morning, and had managed to max out 4 skills. While I admit you do get better at more skills than you would in previous games, I don't think this game simply hands you the ability to be the everyman like Oblivion did as some people have complained.
I could have taken different perks and thus taken much longer to get my tags maxed out. By end game, I still couldn't open most of the locks I came across, I still couldn't sneak for crap, still couldn't use any weapons but energy effectively. I was better at combat that I would have expected based on my character concept thanks to the energy weapons, but that's about it.