Ammo in Fallout3

Briosafreak

Lived Through the Heat Death
In a reply to Azael we got a few ideas by J.E. Sawyer on his new approach to weapons and ammo in Fallout3:
<blockquote>Different geographical regions can have different distributions of weapon and ammo types. It's not like crop dusters make even passes over the country dropping 10mm Colt Delta Elite pistols into every household. If you did a survey today (as I'm sure someone has) about gun ownership in North America, you would find different types of guns dominating Southern California than you would find in Texas or British Columbia.

Different regions have different firearm purchase, use, and concealment laws. The reasons why people buy and use their guns also varies. In many areas of Canada, for instance, there are huge numbers of firearms, but most of those weapons are rifles or shotguns. Even law enforcement agents in different states or regions of states use different firearms. State troopers in some states are issued a 10mm handgun; in other states, troopers receive a 9mm handgun.

"The Fallout setting" is an entire world. It just so happens that the first two games took place in California and Nevada. Despite rumors to the contrary, this place really isn't the center of the world.
</blockquote>
Link: Thread at the BIS feedback forum
Thanks to kumquatq3 for the heads up.
 
Yea this throws me off. I thought they had previously said the map would be roughly the size of that used in Fallout 1. But then here, none of this would matter if that was the case. Unless he's trying to say there will be a different flavor of weapons in the new area as opposed to what we have seen up til now.
 
It could also mean that the number of areas is the same as Fallout 1 but the size of each area is much larger. I can't pin it down, but I seem to remember Sawyer saying something of the sort a while back.
 
Unless he's trying to say there will be a different flavor of weapons in the new area as opposed to what we have seen up til now.

More on ammo, but on weapons too, i think that was what he was trying to say.

I don`t know if Eldar is right or wrong on what he said, maybe we should ask them, i do know the gamesize (not the gameworld size) is expected to be something between FO and FO2, but with more replayability, and we`re going to have some new areas, outside California.
 
Yar, he's gently slapping us about over the 10mm vs 9mm ammo selection he's been talking about. The "all weapons in FO1 & 2 use 10mm" and JE said, "nah, buggerit, we're using 9mm". He's justifying the change with an argument that thwarts the "setting consistency" response. IE: We've only seen a piece of the pizza, it's actually a half-half and the other half is vegetarian.

He's finally come up with an excuse to justify the changes he's making "'cause he feels like it". I do like his argument though. Heh.

Of course, based on that argument, it means FO3 has no Super Mutants, no Wanamingo's, no FEV, potentially no Deathclaws (although we have them in FMF using the argument that they breed like rabbits because we aren't adding in new art). It's a whole new ball game.

JE Sawyer said:
"The Fallout setting" is an entire world. It just so happens that the first two games took place in California and Nevada. Despite rumors to the contrary, this place really isn't the center of the world.
All my work at spreading those rumours... FOILED!
 
"Uh oh, I found a 9mm bullet. Now let's look for some 9mm pistol. Maybe I'll find one ... in next country."
 
There has always been one caliber that was most common. Whether you're talking about .36 , .38, or 9mm, there has always been a "dominant" caliber in terms of sales. Laws in America generally don't limit uses of certain calibers, so this excuse is pretty hard to swallow.

This is assuming that there won't be .22s in the game, of course. That's the most common caliber in America in terms of guns owned, and it probably has been for a very long time.
 
I'd rather have a smaller geographical region that is designed in great detail. A region that would have small villages, caverns, abandoned facilities, farms etc. Like Morrowind and unlike previous sequels of Fallout. I find it difficult to believe there are only several settlements in entire post-nuclear western USA, and Fallout 1 and 2 feature just that. I doubt such small and isolated settlements can survive when there are thousands of miles of uninhabited wasteland between them.
 
Puuk said:
There are more areas than Fallout 1, just slightly less than Fallout 2.

That sounds good. Can you comment on the size of these areas compared to FO1/FO2? Are these areas about the same size proportion (i.e. Arroyo was small, Vault City was big, and there was about a 60/40 big/small ratio in FO2...) as FO2, or are most of them pretty big, or do they all have a lot of quests and stuff to do in them, or.....
 
Of course, based on that argument, it means FO3 has no Super Mutants, no Wanamingo's, no FEV, potentially no Deathclaws (although we have them in FMF using the argument that they breed like rabbits because we aren't adding in new art). It's a whole new ball game.


Wrong.

First: It has been stated that FEV won't be a major plot point and they are trying to stay away from aliens (wanamingos).

Now most super mutatnts flew east after the master was killed. Speciffically "past the mountains", so Colorado is a good bet to be in the game (that with the concept art being Denver). Marcus from Fo2 also went east.

As for death claws: Lets face it, it won't take a rocket scientist to come up with a pretty good story of how they moved a state of two east. Remember, they were pretty far east already, as FO2 already went far outside California.
 
kumquatq3 said:
First: It has been stated that FEV won't be a major plot point and they are trying to stay away from aliens (wanamingos).

Sorry to derail but I always thought that wanamingos were just another mutation, and that the people from Redding thought they were aliens due to Enclave aircraft flying around pretty regularly + the wanamingo's "alien" appearance. Did one of the devs or the FO bible say they were aliens?
 
We don't know if wanamingos are from the other planet BUT in random encounters in FO2 they are called aliens (whatever it means).
 
Wannamingos in the desert are classified as aliens, but according to the Fallout Bible, Wannamingos were more likely to have been an FEV experiment to create a bio-weapon. So that the bastards won't show up in another Fallout, the Fallout Bibe claims that the ones in Fallout 2 are the last generation since their genetics were programmed for an auto-destruction in case their numbers got out of hand. Or something.
 
Back
Top