There is an interview over on PCGamesN about the making of Fallout, with Tim Cain, Leonard Boyarsky, Chris Taylor and Feargus Urqhart. It does not contain much of anything new, but is a good read nonetheless, if you can ignore that it consistently refers to Tim as "[Tim] Caine".
Sad snippet:
For the German-speaking NMA populace, there's also this article over on PCGames.de, but I'll be damned if I know what it says.
Sad snippet:
Boyarsky shares his reservations: that with the best intentions, these old friends could get started on something and tarnish their experience of Fallout.
“It would be very hard for us to swallow working on a Fallout game where somebody else was telling you what you could and couldn't do,” he expands. “I would have a really hard time with someone telling me what Fallout was supposed to be. I'm sure that it would never happen because of the fact that I would have that issue.”
...
Caine has mainly built his career by working on original games rather than sequels: Fallout, Arcanum, Wildstar, and Pillars of Eternity. But he would be lying if he said he hadn’t thought about working on another Fallout.
“I’ve had a Fallout game in my head since finishing Fallout 1 that I've never told anyone about,” he admits. “But it's completely designed, start to finish. I know the story, I know the setting, I know the time period, I know what kind of characters are in it. It just sits in the back of my head, and it's sat there for 20 years. I don't think I ever will make it, because by now anything I make would not possibly compare to what's in my head. But it's up there.”
For the German-speaking NMA populace, there's also this article over on PCGames.de, but I'll be damned if I know what it says.
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