Ah, I see. Thanks for answering.
I have 2 other questions:
1. In the entity editor, when Im editing the recruits, if I change a reavers "Race Type" to BOS from reaver, will that cause any problems?
Is there something some where else I should change? I was always annoyed that the reavers cant wear human armour, so Im thinking of setting them all as BOS. As far as I know, thats all there is to it, but Im checking with you to avoid a nasty surprise later on.
2. In the campaign.txt, in the random force part in the beginning, the last number in each line is supposedly "apperance chance":
{ "WolfPack02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/wolf_01.ent;2;10",
"entities/Actors/Critters/wolf_01.ent;3;10",
},
What I dont get is, if theres gonna be min 4 and max 5 wolves where does the "chance" come in?
The random part must fall in between the min and the max, true?
so if the wolves were say min 5 and max 20, then thats where the 10 (% ?) appearance chance would factor in, true?
Cause Im guaranteed 5, but after 5, theres a 10% chance for every "slot" (20 - 5 = 15, 15 empty "slots") that there will be a wolf? like that?
Im very new to this modding business and know next to nothing about programming, you can tell.
PS. I did go back and change the level settings on most of raiders in mission 1, 2 and 3.
Theyre all now 1 or 2 level (most are 2 levels higher, a few are 3-4 levels higher) higher than they were originally.
Im gonna love playing my mod.
I have 2 other questions:
1. In the entity editor, when Im editing the recruits, if I change a reavers "Race Type" to BOS from reaver, will that cause any problems?
Is there something some where else I should change? I was always annoyed that the reavers cant wear human armour, so Im thinking of setting them all as BOS. As far as I know, thats all there is to it, but Im checking with you to avoid a nasty surprise later on.
2. In the campaign.txt, in the random force part in the beginning, the last number in each line is supposedly "apperance chance":
{ "WolfPack02_Medium;critter;4;5;true;Z",
"entities/Actors/Critters/wolf_01.ent;2;10",
"entities/Actors/Critters/wolf_01.ent;3;10",
},
What I dont get is, if theres gonna be min 4 and max 5 wolves where does the "chance" come in?
The random part must fall in between the min and the max, true?
so if the wolves were say min 5 and max 20, then thats where the 10 (% ?) appearance chance would factor in, true?
Cause Im guaranteed 5, but after 5, theres a 10% chance for every "slot" (20 - 5 = 15, 15 empty "slots") that there will be a wolf? like that?
Im very new to this modding business and know next to nothing about programming, you can tell.
PS. I did go back and change the level settings on most of raiders in mission 1, 2 and 3.
Theyre all now 1 or 2 level (most are 2 levels higher, a few are 3-4 levels higher) higher than they were originally.
Im gonna love playing my mod.