Morbus
Sonny, I Watched the Vault Bein' Built!
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the random Gnomes' random Lair has just published an interview with Vince D. Weller, from Iron Tower Studio, responsible for the upcoming Age of Decadence. Unlike the last one, this interview is more focused on the game itself. Here’s a snipped:<blockquote>3. Any idea when we should expect to play it? Will it be a download-only title?
Sometime this year. We'll offer both download-only digital copies and professionally done boxed copies with a full color manual, a map, and a jewel-case CD. We've received quite a few publishing offers, but it's too early to tell.
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7. Will there be dialog? Puzzles? Moral Choices? Naked goblins?
We've spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked.
Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You'll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.</blockquote>You can read the rest here.
As an endnote, I’d like to bring to your attention the latest updates in Age of Decadence’s forum, specifically a new location, The Slums and a thread dedicated to weaponry. There’s lots of other stuff too, if you’re interested.
Sometime this year. We'll offer both download-only digital copies and professionally done boxed copies with a full color manual, a map, and a jewel-case CD. We've received quite a few publishing offers, but it's too early to tell.
<center>
7. Will there be dialog? Puzzles? Moral Choices? Naked goblins?
We've spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked.
Overall, dialogues and choices are the main aspect of the game and the main attraction. We have seven different endings and only two involve mortal combat. You'll be able to talk your way in and out of trouble, make allies and enemies (there are no default good and bad guys), and handle quests in non-combat ways using dialogues and text adventure elements.</blockquote>You can read the rest here.
As an endnote, I’d like to bring to your attention the latest updates in Age of Decadence’s forum, specifically a new location, The Slums and a thread dedicated to weaponry. There’s lots of other stuff too, if you’re interested.