Any stuff related to unofficial F2 patches goes in here!

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WsfWarlord said:
soooo maybe it's because of the two mods i installed, B team and the mod to improve miria

Umm... no those two mods should not affect Joey in anyway. The issue you described was indeed a bug present in the game. (Sleep with Joey, leave the map, return, and he is gone.) I fixed this bug, however. When you sleep with him, you appear a bit up the screen after the fadeout, yes? (it is just east of Becky's casino) Well, if you leave the map and return, he should still be standing there up there. (he will not be standing with his friends where he is originally found, but where you left him after you slept with him.)
 
Can somone post a COMPLETE installation guide for celestial's 1.05 and 1.05.1 patches? Ive long forgotten what to do and ive been sifting though this mess for over and hour on and off trying to find the way but people seem to always post incomplete methods.

*edit* Notice how the readme installation just says "Place the \data folder, fallout2.exe, readme.txt and this file into the game directory." Ive done that but the patch still doesnt take effect. I have also deleted the old patch0000 file and that doesnt help either.
 
Phil the Nuka-Cola Dude said:
Can somone post a COMPLETE installation guide for celestial's 1.05 and 1.05.1 patches? Ive long forgotten what to do and ive been sifting though this mess for over and hour on and off trying to find the way but people seem to always post incomplete methods.

*edit* Notice how the readme installation just says "Place the \data folder, fallout2.exe, readme.txt and this file into the game directory." Ive done that but the patch still doesnt take effect. I have also deleted the old patch0000 file and that doesnt help either.

1. Install Fallout 2
2. Install 1.02 patch
3. Install 1.05 patch (If you have UK version, unpack uk.zip also)
4. Install 1.051 patch
5. Delete Patch000.dat
6. Set all *.PRO files in Critter and Items directory Read-Only.
7. Play the game.
 
It works! It seems the part i was doing wrong was installing 1.04 before 1.05....


*Edit* Ok, I want to install that bear dude's "unofficialFO2patch_final-A". Would I install that just like 1.05? It overwrites the exe and stuff and i dont want to screw up what i already have going... help!
 
I just downloaded the newest of Seraphs patches and as far as I understand it I don't need to install killap's patch because this is implemented into Seraphs patch, correct?
 
MazeMouse said:
I just downloaded the newest of Seraphs patches and as far as I understand it I don't need to install killap's patch because this is implemented into Seraphs patch, correct?

I did indeed send Seraph my collection of fixes, but I cannot be 100% sure that he used them all.

My next release will infact include all of Seraph's bug fixes (no gameplay changes though) as well as 20 or so other bug fixes to issues that I have come across. After this, work on my Addon pack will commence which will implement all missing data, quests, etc that never made it into the final game.
 
Hey bear dude, i have 1.05, 1.05.1 celest patches installed. How can i install your unofficialFO2patch_final-A, and still have celest's patches working? I would also like to know which mode i select for your slow down thingy.
 
Phil the Nuka-Cola Dude said:
Hey bear dude, i have 1.05, 1.05.1 celest patches installed. How can i install your unofficialFO2patch_final-A, and still have celest's patches working? I would also like to know which mode i select for your slow down thingy.

I would actually not recommend using Celestials patch as there are numerous issues (mainly map crashes) still present in his work. As for using both his and mine, that is not possible. To use my fixes you will have to overwrite the majority (if not all) of the work done by Celestial. Is there something from his patch that you are interested in? If you are just looking for bug fixes, my pack is a much much better choice.
 
I like how in his patch your npcs correctly display the armor they are wearing. Thats pretty much all i care about besides his bug fixes really... If you could implement that in your next patch that would be GREAT!

p.s. - Does your patch fix all the bugs his fixes and well...causes. I noticed that while in the den i got the redding option in my pip boy for quests and the first one says "Error" and is complete.. what the fuck?
 
Phil the Nuka-Cola Dude said:
I like how in his patch your npcs correctly display the armor they are wearing. Thats pretty much all i care about besides his bug fixes really... If you could implement that in your next patch that would be GREAT!

p.s. - Does your patch fix all the bugs his fixes and well...causes. I noticed that while in the den i got the redding option in my pip boy for quests and the first one says "Error" and is complete.. what the fuck?

Any real bug fix he has made, I have included as well. As my work is not based off of his, I have not experienced such pipboy issues.
 
Ok, definatly what the fuck... I just went to the den and told karl to go home, now i look and the error has become "Find out who has cut the whore" and its complete...i havent even been in redding. I know that quest, some sheriff dude gives it to you, but i havent been in redding so how did i get it? I have never encountered this before.
 
Phil the Nuka-Cola Dude said:
Ok, definatly what the fuck... I just went to the den and told karl to go home, now i look and the error has become "Find out who has cut the whore" and its complete...i havent even been in redding. I know that quest, some sheriff dude gives it to you, but i havent been in redding so how did i get it? I have never encountered this before.

I don't know. What exactly have you installed patchwise?
 
Just celest's 1.05 and 1.05.1. Ok now im shooting slavers in the den with my 10mm pistol and for some reason i keep hitting EVERYONE for no damage now...
 
Phil the Nuka-Cola Dude said:
Just celest's 1.05 and 1.05.1. Ok now im shooting slavers in the den with my 10mm pistol and for some reason i keep hitting EVERYONE for no damage now...

Like I said before his patch causes many issues. He messed with the ammo damages, so it is no wonder that you are having guns being too weak or too powerful.
 
Ok bear dude, im going to uninstall celests and add yours instead. One thing though, in the next patch could you make the npcs display the armor they wear? When is the new patchin comin out?


*edit* also, what version would i set on the fallout 2 patcher thing?
 
Phil the Nuka-Cola Dude said:
Ok bear dude, im going to uninstall celests and add yours instead. One thing though, in the next patch could you make the npcs display the armor they wear? When is the new patchin comin out?


*edit* also, what version would i set on the fallout 2 patcher thing?

Well if you read my previous posts, you would see that have started a new semester of classes, so things will be very slow (in addition to me having mild Fallout burnout thereby causing me to go on a Fallout hiatus.) Short answer: no release date known.

Will I include the armor display mod in my pack...no. Will I include it in an addon or some other type of separate package...yes.

As for what version to set in the exe patcher program, just use the 1.02 choice with whatever language your game is. As for what value to set for slowing down the world map...no idea, just experiment as every system is different.
 
I think a good speed would be 2 seconds per square.

Killap are you going to look at Kaga's scripts aswell ? It suposed to be your rival witch you encounterd a few times. I have some files that suposed to put him back but i never seen him. the modder Jona was working on that mod.

If you need the files I could send them to you
 
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