@AnotherLife I feel your pain. I don't think it's possible currently, but I'm still searching for the filename of the sound. I believe the sound is the most distracting part.
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variable nexttime;
procedure start begin
if game_loaded then begin
set_global_script_type(0);
set_global_script_repeat(1000);
end
else begin
variable time = read_int(0x510734);
if (nexttime != time) then begin
nexttime = time + ONE_GAME_MINUTE *100;
write_int(0x510734, nexttime);
end
end
end
#include "define_lite.h"
procedure start;
variable nexttime;
procedure start begin
if game_loaded then begin
set_global_script_type(0);
set_global_script_repeat(1000);
end
else begin
variable time = read_int(0x510734);
if (nexttime != time) then begin
nexttime = time + ONE_GAME_MINUTE *100;
write_int(0x510734, nexttime);
end
end
end
strange, the script delays idle animation for me.Sorry guys, could any of you give some pointers on how to remove the idle animations? I tried using this scriptto try to prolong the gap between the idle animations, but it doesn't seem to do anything. Does anyone know how to make it work? @burn @NovaRain @Mr.StalinCode:#include "define_lite.h" procedure start; variable nexttime; procedure start begin if game_loaded then begin set_global_script_type(0); set_global_script_repeat(1000); end else begin variable time = read_int(0x510734); if (nexttime != time) then begin nexttime = time + ONE_GAME_MINUTE *100; write_int(0x510734, nexttime); end end end
I just compiled it as an int script and put it into data\scripts folder. I'm obviously not familiar with Fallout modding at all.
#include "define_lite.h"
procedure start;
variable nexttime;
procedure start begin
if game_loaded then begin
set_global_script_type(0);
set_global_script_repeat(100);
end
else begin
variable time = read_int(0x510734);
set_global_script_repeat(1000);
if (nexttime != time) then begin
nexttime = time + ONE_GAME_MINUTE *100;
write_int(0x510734, nexttime);
end
end
end
#include define_lite.h"
procedure start;
variable nexttime;
procedure start begin
if game_loaded then begin
set_global_script_type(0);
set_global_script_repeat(100);
end
else begin
variable time = read_int(0x510734);
if (nexttime != time) then begin
nexttime = -1;
write_int(0x510734, nexttime);
end
end
end