Monad
First time out of the vault
Hawaii with weird ass tribal cults, boats, Sea Monsters, pirates and the menace of a huge Radioactive tsunami (or Volcanic eruption, or both)
I was actually in a Group doing a Conversion thinking about Hawaii but stopped when the lead left.
I have two ideas floating around, both are intended for potential future PnP campaigns but I thought about them as games at one point. One is isometric and the other first person.
Fallout: Vagrant Wastes
Setting would be somewhere in the 2220s, in the Midwest. Effectively there'd be a clean up and clarification of the canon there, and a portrayal of the "real" events of Tactics. In short I'd write it so that the Brotherhood established a neo-feudal militia across the Midwest, clearing hostile warlords and aggressive tribal hordes such as the Beastmasters (Supers didn't make it to the Midwest in this canon), spreading far and wide due to their vehicular supremacy. The war with the Calculator's Army in the Rockies was prolonged and costly, spearheaded by a now infamous "Warrior" who dug into the western settlements and became something of a folk/war hero as he raised soldiers from the locals against the machines onslaught. As the situation grew dire, the Warrior and his western soldiers decided to utilize a captured nuclear warhead to destroy the Calculator at Cheyenne Mountain - a direct violation of their primary directive in securing the Calculator and its technology and the usage of atomic warfare a capital offense. The Elders in Chicago ordered the summary execution of The Warrior, to which his men denied. This would spark a civil conflict within the Midwest Brotherhood, the "Brotherhood" vs the "Warriors" of Steel. Eventually culminating in a final battle at St. Louis, where the Warriors were summarily defeated in a trap, and the remains of the city were razed to the ground - civilians included. Increasing tyrannical nature, loss of vehicular supremacy due to fuel shortage (and therefore breakdown of land control) and the atrocities of the Steel Wars lead to a common uprising against the Brotherhood in Chicago, breaking their already weakened state and sending the leadership to parts unknown.
- Pre-rendered backgrounds, turn-based, isometric.
- Systems/Rules wise I'd port (with some further tweaking) my personal PnP system (primarily the combat portion)
- Worldmap travel would be more intricate with menu-based story vignettes and an Oregon Trail style system in an optional "Survival Mode" where ration management is relevant in order to make traversing the Wasteland less monotonous
- Soundtrack by Mark Morgan and Nobody's Nail Machine, focus on post-war Middle East/Mongolian Steppe/tribal fusions meant to represent new world
- Aesthetic focus on post-war culture, "desertpunk" tribalistic Mad Max stuff, this is the furthest "gone" the Old World has been visually - works with the rural setting.
- Vehicles are more prominent, albeit still sought-after and highly valued rare relics ala Fallout 2. Lots of choice in type (Motorbike, Truck etc)
- Optional "Stronghold" system where the player can help establish a single outpost for their faction of choice, doing detailed questlines to strengthen the location into a community and manage its various troubles, also acting as a home base for the player
- Non-ambient music: Bluegrass. Pre and Post war
The game would take place about 10 years after the conclusion of these conflicts, in a Midwest that has been thoroughly rocked by conflict (Taming of the Warlords and Beastmasters, Calculator War and finaly the "Steel Wars" ) and political balkanization. The Midwest is now an anarchic free-for-all, with many rising new factions, but also filled with broken remnants of many older factions destroyed by war. Remnants of the Beastmasters, old Warlord millitias, various fragments of the Brotherhood, you name it. This is a game with a lot of war stories. bad-blooded feuds, chips on the shoulder and those who can't let go are in every town. In this third dark age, tribalism is also flourishing across the post-nuclear prairies.
Main story would follow a similar pattern to New Vegas, initially a low-stakes and personal to the player story that then evoles into a broader factional conflict. The objective would be to have that feeling of many entangled, long post-war histories as in the Mojave, but over a much much wider and more diverse region.
Fallout: Broken Coast
Setting would be Seattle, 2165. Prior the Great War, Seattle was America's showboaty "City of Tomorrow" thanks to the Space Needle and its ever-extravagant, specatcle of science the World's Fair (Where Dead Money's Sinclair met the Think Tank). Seattle and Washington State was America's spearhead (needlehead?) into the space age. Seattle was also at one point a launching pad for the Canadian Annexation, and many Seattle citizens helped the cause of "mindset adjustment" by moving in next to their (formerly) Canadian neighbors in the established province of New Jefferson (formerly Vancouver). Seattle in 2077 would be basically unrecognizable to our modern eyes, so superficially spiffy and full of cool but ultimately pointless technological conveniences.
- First person
- Rules wise uses NV as a jumping off point rather than 4/76 (I.E SPECIAL, Perks, Traits, Skills)
- Focus on survivalism and resource scarcity, takes more than a few pages from the Metro games for "immersion" factors
- "Crafting" and camp building but done within realistic proportions and not Minecraft style ala 4/76, carefulness to maintain weapon diversity
- Power Armor like Fallout 4, but with no fusion cores, massive rarity and the return of PA Training. Assembling a single suit should be a major achievement.
- Exploration of Fallout's relatively underexplored "Space Age" and space technology.
- OST is grim, Dark Ambient, lots of whirring electronics
- Non OST-music: "Space Age Pop"/Lounge Music
Now, it stands in ruin. When it started snowing during the Great Nuclear Winter, it never stopped. Seattle and the majority of Washington exist in a state of permafrost. Plagued by blizzards, radstorms. The player would have diverse Washington environments to explore from the mountains (with lots of hidden Vaults), to the Olympic forests, to the ice-sheets and broken coastline, to the city of Seattle. You'd have to fight to survive, dressing for warmth, packing supplies and handling incliment, fatal weather. To make it you'd have to be a hardy survivalist or a tinkerer who can put those countless pre-war space age convenient trinkets to clever usage. Convert a mega-toaster into a personal heating unit? No problem!
Main story would be some kind of adaption of Van Buren, with the player beginning a prisoner in an automated facility, Bloomfield Space Center, BOMB-001, ODYSSEUS, the works. There'd be focus on the lost space age of america.
I also have this idea floating around for Wanamingos which I posted in the "Rewriting the Capital Wasteland" thread, and it'd be a good fit here. Monstrous, wildly mutating, nesting bio-terrors originating in Washington state.
I'm making a Conversion in Washington and was thinking about an outpost where it will grow based on the characters choices, and new road vehicles and police scouting areas near seattle.