Mord_Sith
Mildly Dipped

What you're a 'pegger?
come back to me when you've finished your game and tell me i'm wrong. without programmers there is no game, there isn't even a mod for a game.Sigoya said:...that's the horrible truth.
Ain't that truebut I'm sure there are few lurking out there, especially considering this a great opportunity to build a resume and/or break into the gaming industry.
st0lve said:the best way to actually start of with a game, is if you have 1 experienced artist and 1 hell of a dedicated programmer.
Canada and the northern US looks like that ATLEAST 5-7 months of every year and we do just fine up here.
the best way to actually start of with a game, is if you have 1 experienced artist and 1 hell of a dedicated programmer.
And while you're waiting for a dedicated programmer, think it'd be of advantage to write one hell of an elaborate GDD, featuring game mechanics (mathematically) so it'll just be to transfer those pretty quickly.
I meant say 2 people who know each others very well, and have a passion for what they are going to dedicate a couple of years on. And not some random programmer from the internets.Sigoya said:We actually started with one and, you guessed it, he dropped out. That's one reason why a couple of the leads are revising their C++ books vigorously.the best way to actually start of with a game, is if you have 1 experienced artist and 1 hell of a dedicated programmer.
...Winnipeggers can survive anything, including the end of the world
I meant say 2 people who know each others very well...
st0lve said:come back to me when you've finished your game and tell me i'm wrong. without programmers there is no game, there isn't even a mod for a game.
if you do get a hold of a programmer, then they probably leave after a while due to some reason, aka. they won't dedicate enough time to a project that they have been ask to work on, and not a project of their own.
the best way to actually start of with a game, is if you have 1 experienced artist and 1 hell of a dedicated programmer.
you can have a billion writers, artists and such, but without a programmer, all you have is ideas and art. that doesn't count as a functional game.
There's something odd in the world map... I mean, it seems that the world is experiencing a new Ice Age (nuclear winter?), with most of the northern regions covered by ice, and glaciers forming on lower mountains. So I think that the sea level should be lower, not higher. But I can't be sure of this, really...
Sigoya said:Our main story follows a realistic prediction of Global Warming scenario, coupled with complete meltdown of the ice caps and a ocean desalination which triggers reversal of global climate. You can imagine the catastrophic events that followed: rising ocean levels, submerging key global cities, rising conflicts, riots, and above this all you get a new ice age descending from the north.
Our game starts when the Long Winter starts receding and the few survivors fighting over the remains.
How do you want to make this protect serious without programmers?Sigoya said:True, and that's why we opted for a solid engine like TGEA, AND a couple of us are studying C++ as well. Programmers will come when they see that this project is serious.
How do you want to make this protect serious without programmers?![]()
I strongly disagree! C++ is one of the most complicated (and flexible) programming languages there is. MMORPGs are one the most complicated game projects you can work on. So please concentrate on the project management tasks instead of wasting time by believing that you could learn C++ and improve your skills to a level where you could contribute in a useful way to the code side of the project in a reasonable amount of time.pkt-zer0 said:You could easily learn C++ in two weeks yourself
Yes, that is why I said two weeks and not less.mvBarracuda said:C++ is one of the most complicated (and flexible) programming languages there is.