Hello, Bableves!
Thank you for your feedback. Let me comment on some of the stuff:
[spoiler:24ec7807b4]
1. In the Junkyard area, the tribal-looking hunter had some Polish text left at the very first time i spoke to him. Also I got an error message from him during the conversation.
A1: That's true. It's a dialogue option which requires 10 Intelligence to appear. Basically you comment on something he said that sounds funny in Polish and he gives an assault rifle to apologise for his bad behaviour. Indeed, I forgot to take it out. It was only a fun thing for testing purposes.
2. I was able to steal the errand boy's card before it was needed, and after my theft the errand treated me like I persuaded him to give the card to me.
A2: That's not really a bug. I thought it was logical to be able to steal the card earlier. There is also a sub-quest in one of the paths you can take in prison, where you're gonna need the badge. He comments on that as if *he* gave you the card, because obviously you're wearing the badge and he hasn't got his. Since he's a coward, he's pretending he lent it to you and tries to get it back in this pathetic manner. I suppose I could finetune his dialogue on this occasion though.
3. The toilet cleaning mission is very buggy! If you clean the toilet 3 or 4 times repeatedly, all doors leading to the cells close but the door to the guard opens! (I guess it has something to do with passing too much time.)
A3: Yes, at 23h00 all cell doors close and the corridor door opens. In fact, this is not a big deal since you should report to the guard anyway in order to return to your cell, and if you go past him without doing so, he'll attack you. Still, I'll try to mend it for the next release.
4. It's not really a bug, but I could steal weapons off the prison guards; it looked funny when I was running in front of them, waving my pistol in their face
A4: Yes, I should have introduced the code for the guards to detect whether you're armed or not. Of course, they should react accordingly (kill you, that is)
5. During my jailbreak, Lexi (or whatever her name is) got killed, so I don't know whether she is supposed to die by the lasers, but after regaining my freedom I didn't find anything related to the main storyline (I got back to the bar and got fired; is this the end of the demo?)
A5: Basically Lexi dies eventually in all three scenarios for the mutiny. It's just a way of showing that her plan was really stupid.
Once you escape the Factory, it is basically the end of the demo. The scene with firing you from the bar is just a little add-on to wrap up the demo. but hey, there are at least three different ways you can follow in the Factory. You should totally check them out!
6. You break the "fourth wall" a bit too often; for example, when you ask the gang leader to tell something about the members of her gang, instead of saying "generic NPCs" she could say "unimportant cannonfodder" or something. Also the mayor of your starting town should say something about you being special when asked about the peacefulness ("Those who have a giant arrow hovering above them attract trouble") instead of "This is the beginning of the game". Though I liked the bar scene mentioning reaching lvl70 and coming back with a Gauss rifle
A6: I guess you're right. Thanks for the suggestions![/spoiler:24ec7807b4]
In a nutshell, it's a really good mod, absolutely worth checking it out. Keep up the good work, Ardent!
Thank you! It is a pleasure to know you had some good time with it!