Thrawn said:
I do think if you bankrupted organizations they sent less people at you through.
They stop raiding entirely. But on the other hand you can still raid them for weapons and goods that they shouldn't be able to afford.
Thrawn said:
#2 I disagree with. 3 maybe had less tense moments but they were far more tense than in 1. In 1 it really almost never mattered if you lost a unit. MAYBE if you custom named him or if he was one of your ultra high end PSI guys but other than that they were throw away.
I think that tense moments are very important part of X-Com series atmosphere - life of an individual soldier was cheap, but his/her sudden death (tap...tap...tap...tap...tap...BLAM! AAAARRRRGH!
) was scary.
I've noticed that every Julian Gollop's game after TFTD has less fear/tension-building sound/visual effects.
Thrawn said:
In 3 not only were troops more expensive but half the time there weren't even any available. That is why you panicked every time you saw a brainsucker jump or a popper running at you.
I didn't. I just calmly issued orders and hoped that my soldiers will kill them. Also, it never aroused much emotions in me - it's hard to be panicking when the game is paused
. Unless I saw one of those Heavy Launcher armed guys.
Thrawn said:
In 1 on the rare occasion that a guy got shot and LIVED if I didn't have a med pack he was just going to die in 2 turns anyway. If you passed out due to his wounds it just meant he had one more turn to die and you weren't able to heal him.
That was one of the scarier parts of the game. And, frankly, I can't imagine X-Com 1/2 being such a great game with aliens that would just wound soldiers like in X-Com 3.
Thrawn said:
And the BEST thing about 3? Buildings fell down! I spent 20 minuets once setting up a chain reaction that would take down the entire Senate building (the one where at the very bottom left of the map you had to go up 3 flights of stairs to get to the door). The system was far from perfect but it was still always fun to watch
.
I love devastating buildings
. It would be even greater if they allowed player to stay on battlescape after defeating the security to do some real damage to buildings
.
I didn't like that they removed HWPs. I think that city vehicles like hoverbikes, hovercars, APCs and IFVs would be great fire support vehicles.
Just imagine a Phoenix Hovercar hovering over battlefield and firing it's 40mm autocannon and rocket launcher at enemies
...
Or breaking into Luxury Apartments only to discover that the enemy is supported by a Wolfhound
...
Anyway, I'm still playing X-Com 3 and I'm working on a mod that brings back old damages and some of old prices (so, for example Marsec Heavy Launcher = Alien Blaster, Marsec Power Suit = Flying Suit, Megapol Armor > Personal Armor Megapol Laser Sniper Gun > Laser Rifle, etc.)
.