Are VATS Perks Worth It?

DwayneGAnd

Look, Ma! Two Heads!
I'm talking about gunslinger, commando, sniper, center of mass, hobbler, and concentrated fire. They all take effect in VATS, increasing accuracy with certain weapons or on specific body parts. But I have heard that VATS isn't as strong as it was in Fallout 3, so are any of them even worth taking?
 
Whenever I play, I hardly ever use VATS in combat. I mainly use it to see how many enemies I'm facing and what gear they have.
 
They are only worth it if you depend a lot on VATS. I almost never use VATS so I never pick any of them. But if you depend on VATS a lot, then I guess they might be worth it.
Although I still consider perks that just increase the chance to hit in VATS a bit useless. depending on how fast you increase your weapon skill you might max it by level 10 or less (depends on other factors like Intelligence, skill books used, tagged skills, perks that increase skill points gain, etc) and you can't increase the VATS chance over 95% even with the perks, so while they might be useful to hit enemies at low levels, it will reach a point where those perks will not be doing anything anymore because your weapon skill will already give you the 95% to hit or quite close to that.
I guess the Center of mass perk would still be useful at any level if you use VATS and target the torso.

The perk for VATS I recommend (again, only if you use VATS a lot) is the Grim Reaper's Sprint, because when you are fighting several enemies at once and depend on VATS gaining 20 AP for free is quite helpful (in FO3 that perk is even OP, since it makes you fill up all the AP).
 
I found out that when playing with gamepad, I really need VATS-mode. So in this case, the perks are actually very useful. When playing with mouse & keyboard, I pretty much never use VATS at all, so.... yeah, I guess it depends on the controls you like to use when playing FNV.
 
You might want to use VATS a bit more on the Sierra madre, especially is you don't want to unleash dog.
 
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