Ausdoerrt said:
Well, except that there is no real point in maxing weapon skills, unless you want to play on Hard and you're desperately low on ammo. I found that running around with a Small Guns skill 22 and Big Guns skill 14 does not have any negative effects on the gaming experience.
This is where turn-based games shine and FO3 fails.
In a TB game, getting up close to an enemy is dangerous. If you leave an enemy alive at point blank range and have to end your turn, the enemy gets a few good shots or hits in and you're dirt-napping.
In FO3, a low guns skill is entirely offset by closing to point-blank range. And there is absolutely no danger in doing so. The AI will make no attempt to use cover, and instead will run straight for you. So you hide round a corner, wait for his face to pop into view, enter VATS, and blow him away with any weapon, because you're so close skill no longer matters.
He has very little chance to make any counter attack, because you've either blown his head off or disarmed/ crippled him.