Clone from the project Ashes of Apocalypse was nice enough to agree for an interview, along with NukeouT they give some exhaustive information about the Morrwind mod they're making:<blockquote>Silencer: How *true* is the mod to Fallout and the Fallout setting? You know, the
retrofuturistic 50's feel, the foreboding postnuclear world...
Clone: It is similar to the post nuclear world setting but different from the 50's feel. Since AoA takes place in the year 2092 there is futuristic stuff in the game, just not widely available in the wastelands. We did base some of the look off Fallout, but in no way did we copy any of the game series. AoA is its own setting and not based off any other games. I didn't want to copy anything and give AoA it's own unique feel of gameplay and look.
NukeouT: This is a really good often-asked question. It has to do with several facts. For the start I am a devoted Fallout 1, 2 and Tactics fan. So ever since I started an unfinished comic book production “NukeouT” I have looked for other ways of showing my appreciation to Interplay’s historic Fallout franchise. However there are two other important facts to consider. One is Bethesda with the Fallout license developing Vault 13 adventure number three. Like the Stargate officials making that SG-1 shooter also very liable to sue any modders who might step on their toes into submission. So it’s set in a much farther future away from Fallout. This, however, does not exclude Fallout events from having happened just like “A long time ago in a galaxy far, far away.” does not exclude the existence of Earth in the future. The other one was me looking into 60.000 dollars it would cost to purchase rights to the Morrowind gaming engine, let alone rights to also be able to then publish expansion to the Fallout franchise. So this is an independent post apocalyptic mod made by likeminded fans.</blockquote>
I encourage you to read the entire interview, as well as to look at some screens Clone sent us:
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Links: Ashes of Apocalypse dev interview at No Mutants Allowed, Ashes of Apocalypse website.
Thanks go to Mikael Grizzly for his help, have fun on vacation, son!![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)
retrofuturistic 50's feel, the foreboding postnuclear world...
Clone: It is similar to the post nuclear world setting but different from the 50's feel. Since AoA takes place in the year 2092 there is futuristic stuff in the game, just not widely available in the wastelands. We did base some of the look off Fallout, but in no way did we copy any of the game series. AoA is its own setting and not based off any other games. I didn't want to copy anything and give AoA it's own unique feel of gameplay and look.
NukeouT: This is a really good often-asked question. It has to do with several facts. For the start I am a devoted Fallout 1, 2 and Tactics fan. So ever since I started an unfinished comic book production “NukeouT” I have looked for other ways of showing my appreciation to Interplay’s historic Fallout franchise. However there are two other important facts to consider. One is Bethesda with the Fallout license developing Vault 13 adventure number three. Like the Stargate officials making that SG-1 shooter also very liable to sue any modders who might step on their toes into submission. So it’s set in a much farther future away from Fallout. This, however, does not exclude Fallout events from having happened just like “A long time ago in a galaxy far, far away.” does not exclude the existence of Earth in the future. The other one was me looking into 60.000 dollars it would cost to purchase rights to the Morrowind gaming engine, let alone rights to also be able to then publish expansion to the Fallout franchise. So this is an independent post apocalyptic mod made by likeminded fans.</blockquote>
I encourage you to read the entire interview, as well as to look at some screens Clone sent us:
<center>
Links: Ashes of Apocalypse dev interview at No Mutants Allowed, Ashes of Apocalypse website.
Thanks go to Mikael Grizzly for his help, have fun on vacation, son!
![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)