John Uskglass
Venerable Relic of the Wastes
No, wait, that makes perfect sense.
Indeed.Jabbapop said:i think he means he hates it because it brings a tear to his eye, contemplating a beauty we will never get to see.
i don't think he hates in it the same sense that I hate Rosh
Thank you.Please don`t be mean to Nyarlathotep, there`s no need for that.
I agreeMeh, less chat, more leaked VanBuren info
J.E. Sawyer said:Because it allowed us to show how members of a real world faith responded to the destruction of the world around them. Their presentation wasn't about showing that they were right or wrong, but how they thought about their traditional codes of behavior in the most trying of circumstances.
Er, no. Actually, we decided to use Mormons for the reasons stated. I'm not really sure how you came to the conclusion you did.Saint_Proverbius said:So, in other words, you guys couldn't come up with any original ideas and turned to Mormons.
Well, if there's a lot of room, why can't a few real-world things be examined as well? Mormonism wasn't the only religion/cult present in F3.Saint_Proverbius said:I don't know, there seems to be a lot of room for such a thing in the world of Fallout, since a lot of things changed with the war.
You are the most creative person I have ever known in my life. Only you are worthy of being the true heir of Fallout.I could go on and on with possible cult motiffs based on the idea that they existed pre-War and the effects of the war challenged them.
J.E. Sawyer said:You are the most creative person I have ever known in my life. Only you are worthy of being the true heir of Fallout.
Role-Player said:To be honest, i think the developers should stay away from real life religions as much as possible. Even if the portrayal of a real life religion is accurate and respectful to its followers, you're still a bit restricted in what you can do. If you'd like to present in the game a situation where an entire Christian sect decides to give up on God and decides to follow another deity, it risks causing problems. With original concepts for religions, you have much more creative freedom, and do not risk angering religious groups.
Some of the most powerful items took multiple steps to create. All of the top tier armors required a materials creation step at a science lab, which was then followed by the armor creation itself, at the mechanics shop.lilfyffedawg said:Sorry to dig it up but i thought the image of the item creation was interesting. I found the items necessary a bit interesting... boron chloride (or whatever it was, I don't remember none). Would that be an item you created as well or do you find it? My science is too weak to know if that's a common compound or not.
I'm not trying to "own" anyone. Saint's ideas for cults are great. I'm sure he and I and you and Farmer Bob and Officer McManus could all sit around and think up cult ideas until next Saturday.PsychoSniper said:OWNED
Briosafreak said:Er did i say that? Don`t think so
J.E. Sawyer said:Give me an example of when it's a good idea to do something that makes no sense.