IGN posted an interview with Auto Assault design director Ryan Seabury as well as some s reenshots. The interview has some interesting questions:<blockquote>IGNPC: Post-apocalyptic settings generally emphasize shattered economies. Are you making special allowances for this? Will there be any crafting options? Can players make or tune items for their cars?
Ryan Seabury: Yes we have some pretty apocalypse-appropriate notions of currency denominations in the game that we had some fun thinking up. There is also an intricate crafting system that allows for either experimentation or reliable output depending on how much risk you want to take. Generally speaking, any piece of vehicle equipment that drops as loot in the world is eligible for both reverse engineering and for crafting.</blockquote>Link: interview on IGN PC
Link: Auto Assault screenshots on IGN PC
Ryan Seabury: Yes we have some pretty apocalypse-appropriate notions of currency denominations in the game that we had some fun thinking up. There is also an intricate crafting system that allows for either experimentation or reliable output depending on how much risk you want to take. Generally speaking, any piece of vehicle equipment that drops as loot in the world is eligible for both reverse engineering and for crafting.</blockquote>Link: interview on IGN PC
Link: Auto Assault screenshots on IGN PC