Gamespot did an interview with Auto Assault design director Ryan Seabury. It is mostly about the detail of Auto Assault's MMOG aspects. A snippet (or rather, the conclusion):<blockquote>GS: Finally, is there anything else you'd like to add about Auto Assault?
RS: This may be cliché to say, but you've never seen anything like this game, especially in an massively multiplayer game. It was apparent at last E3 when people would actually giggle and laugh while trying it out, something you just don't see very often anymore. You also know you have a fun game when you have trouble testing things because you're always getting distracted by catching air and blowing up everything you see. This still happens to me after playing and testing for hundreds and hundreds of hours, so I think we're on to something really great.</blockquote>Link: Updated Q&A - Solo and Group Play, Clans, and Character Development on GameSpot
RS: This may be cliché to say, but you've never seen anything like this game, especially in an massively multiplayer game. It was apparent at last E3 when people would actually giggle and laugh while trying it out, something you just don't see very often anymore. You also know you have a fun game when you have trouble testing things because you're always getting distracted by catching air and blowing up everything you see. This still happens to me after playing and testing for hundreds and hundreds of hours, so I think we're on to something really great.</blockquote>Link: Updated Q&A - Solo and Group Play, Clans, and Character Development on GameSpot