I know the title is very odd and un-formated, but I think i've came onto a good idea here. The idea is that even though you'll have the main story and other side quests, I thought as a medium sized quest line, would be that it could be a community building feature.
The story could be that in the main story you encounter a ramshackle town with few inhabitants, through the community based quests in the ramshackle town you improve the town, eventually becoming the leader of the town and having to orchestrate improvements in the town, eventually the town becomes a 'beacon of hope' and people flock to the town.
After becoming leader you'll also have to deal with problems in the town as it becomes more and more vibrant, problems such as dealing with refugees and raiders, as well as paying mercenaries to guard the town. But not as a main story thingy more as a background thing to do, make it feel as if your actually doing things in the environment to help and feel as if your helping out in general.
The story could be that in the main story you encounter a ramshackle town with few inhabitants, through the community based quests in the ramshackle town you improve the town, eventually becoming the leader of the town and having to orchestrate improvements in the town, eventually the town becomes a 'beacon of hope' and people flock to the town.
After becoming leader you'll also have to deal with problems in the town as it becomes more and more vibrant, problems such as dealing with refugees and raiders, as well as paying mercenaries to guard the town. But not as a main story thingy more as a background thing to do, make it feel as if your actually doing things in the environment to help and feel as if your helping out in general.