keyser Soeze said:
Well as you clearly belive everything thats stated at wikipedia...
http://en.wikipedia.org/wiki/Baldurs_Gate
I would rather trust the wiki entries of a definition nature than those of specific titles. A specific title gets bias, and in this case it's obvious in which direction it was going. The design definition of an RPG is set in stone, as it has been for over twenty fucking years, likely longer than you have been alive.
Baldur's Gate is a computer role-playing game in a high fantasy setting
ops
Wow...you and thousands of other morons are *so* right, because they claim it's an RPG, it's an RPG!
By, as I noted and will note again for the slow, the mangling of the CRPG genre in having anything remotely having "stats" and "levels" labeled as a CRPG. Arising mainly from the publisher's denial of having killed off the Adventure genre, and thus trying to draw connections to one of the most cherished sub-genres of the Adventure genre, the CRPG. One problem, they aren't offering anywhere near the gameplay that the genre label infers. So, literally, they aren't CRPGs, at least not to the bar Fallout set. Ultima made decisions and morality important gameplay factors, when that kind of complexity couldn't have been offered in CRPGs previous. Wizardry gave you endings based upon your decisions, which lead to beginnings of a new game, to continue the thread. Your choices, and consequences, are reflected in both. Hardly so in any BioWare game, really. KoTOR was basically cliché good and evil, not even remotely near the character complexity of Fallout or any Troika title.
If you're not going to pay attention and just be a snarky bitch, I can easily slap you around like one.
I understand what your point is and i can agree that BG is "less" of a RPG than Fallout or Arcanum but it is still a RPG in my and most other ppls eyes...
Which makes you and other "ppls" a bunch of fucking idiots too lazy or inbred to understand the disctinction of design styles and elements. CRPG has its roots in RPGs, and at least the RP article contributers aren't the usual cattle that moo at everything BioWare shovels out.
What kind of retard could play BG and come up with this shit?
The story follows the player character as he grows up following the cataclysmic Time of Troubles, and it puts an emphasis on character development through dialogue and battle. The game rewards the player character according to its moral choices, good or evil, under influence of the game's opening quote, accredited to Friedrich Nietzsche:
All lies, basically. So without anything that could constitute character development, exactly what is to make it a CRPG?
I'd like a a straight answer and no more lame mind games. Then you'll have your answer as to why I consider you an optional, almost derogratory element of society.