Bah Ghei Too

Soeze, you might have noticed by now that NMA = fanatics. we hardly care what the PR boys or the fanboys say about other games. we have a very distinct vision of what a real cRPG is or should be. that doesnt mean we dont enjoy other games (even the crappier fake RPG type), but that doesnt mean we have to change our views.

oh yeah, don't fight the deathclaw. powerarmor or not, you'll loose...
 
keyser Soeze said:
Well as you clearly belive everything thats stated at wikipedia...

http://en.wikipedia.org/wiki/Baldurs_Gate

I would rather trust the wiki entries of a definition nature than those of specific titles. A specific title gets bias, and in this case it's obvious in which direction it was going. The design definition of an RPG is set in stone, as it has been for over twenty fucking years, likely longer than you have been alive.

Baldur's Gate is a computer role-playing game in a high fantasy setting

ops :oops:

Wow...you and thousands of other morons are *so* right, because they claim it's an RPG, it's an RPG!

By, as I noted and will note again for the slow, the mangling of the CRPG genre in having anything remotely having "stats" and "levels" labeled as a CRPG. Arising mainly from the publisher's denial of having killed off the Adventure genre, and thus trying to draw connections to one of the most cherished sub-genres of the Adventure genre, the CRPG. One problem, they aren't offering anywhere near the gameplay that the genre label infers. So, literally, they aren't CRPGs, at least not to the bar Fallout set. Ultima made decisions and morality important gameplay factors, when that kind of complexity couldn't have been offered in CRPGs previous. Wizardry gave you endings based upon your decisions, which lead to beginnings of a new game, to continue the thread. Your choices, and consequences, are reflected in both. Hardly so in any BioWare game, really. KoTOR was basically cliché good and evil, not even remotely near the character complexity of Fallout or any Troika title.

If you're not going to pay attention and just be a snarky bitch, I can easily slap you around like one.

I understand what your point is and i can agree that BG is "less" of a RPG than Fallout or Arcanum but it is still a RPG in my and most other ppls eyes...

Which makes you and other "ppls" a bunch of fucking idiots too lazy or inbred to understand the disctinction of design styles and elements. CRPG has its roots in RPGs, and at least the RP article contributers aren't the usual cattle that moo at everything BioWare shovels out.

What kind of retard could play BG and come up with this shit?

The story follows the player character as he grows up following the cataclysmic Time of Troubles, and it puts an emphasis on character development through dialogue and battle. The game rewards the player character according to its moral choices, good or evil, under influence of the game's opening quote, accredited to Friedrich Nietzsche:

All lies, basically. So without anything that could constitute character development, exactly what is to make it a CRPG?

I'd like a a straight answer and no more lame mind games. Then you'll have your answer as to why I consider you an optional, almost derogratory element of society.
 
Roshambo said:
By, as I noted and will note again for the slow, the mangling of the CRPG genre in having anything remotely having "stats" and "levels" labeled as a CRPG. Arising mainly from the publisher's denial of having killed off the Adventure genre, and thus trying to draw connections to one of the most cherished sub-genres of the Adventure genre, the CRPG...

So Rosh I take your view of Baldur's Gate as "adv game with [RPG candy wrapler]" on it :?:

Back to topic, I never play Ultima and Wizardry series b'fore but what I like about CRPG is the 'cause and effect' idea. Take fallout as example, if you decide to join the master, you will get dip and ended up destroying you and your vault which still horrfying me till this day. Or if you want to play as a bad guy you can do it which results in killing all the towns where you set foot on. This makes Fallout a really special compare to other 'RPG' :roll: games.
 
zioburosky13 said:
So Rosh I take your view of Baldur's Gate as "adv game with [RPG candy wrapler]" on it :?:

It is, essentially, an RTS dungeon crawler, technically an RTS-Adventure, using a highly mangled version of a P&P RPG's stat system as a rules base. That is it. Then you have such wonderful RPing decisions to make, such as killing someone for phat lewt over talking them out of it for no reward...unless you kill the wrong person and break the game. I've noticed that BioWare has "fixed" this for KoTOR, making it so that you can only attack someone if you instigate them first. So much for assassinating someone.

Back to topic, I never play Ultima and Wizardry series b'fore but what I like about CRPG is the 'cause and effect' idea.

I'd suggest Ultima III on. Ultima III isn't so much a CRPG, but it is a dungeon crawler that is pretty fun. The sequel, IV, has been released to freeware status. Wizardry was a bit the same early on, but eventually there is the incorporation of choices on whom to give the magic item to or how to complete the game. V has about half a dozen endings you can import into the sequels, IIRC.
 
Xavierblazer said:
Is the rest of the game worth playing?

BG2 is one of my favourite games of all time. Playing it for the first time was an amazing experience. Would you think it's worth it? From the not so enthusiastic tone of your post, I would guess no. That leaves the question of why you got it in the first place.
 
Came for the wise sayings of the korean philosopher Bah Ghei Too. Stayed for the Unlimited Adventures namedrop.
 
Well, this is quite an argument.

From my experience, im going to treat BG2 like an adventure game. I got it because it was there, it was cheap, and it was pretty much the only thing they had that would run on my computer(with the exception of 555 solitare games)

So far ive beat the first dungeon(I think) and got through the second accidentally(who knew a sewer would lead to an exit?) and now I sold all of my lewt(12 gold pieces for a huge hammer?) and was walking along when some kid told me to save his mom

Now im in a circus tent where a huge bald monster has the voice of an elf and says theres some sorcerer turning things into other things for fun. this may be bad because the opposing church of my necromancer is the illusionist.

One more question, does alignment have any impact on anything? If Im a lawful good and I kill a guard, do I explode? If I am a chaotic evil and rescue a kitten from a tree will my eyes fall out? If im true neutral and be good or evil will the gods of wrath hunt me down and rip me apart?
 
Xavierblazer said:
Well, this is quite an argument.

From my experience, im going to treat BG2 like an adventure game. I got it because it was there, it was cheap, and it was pretty much the only thing they had that would run on my computer(with the exception of 555 solitare games)

I treated it like a dungeon crawler.

Frankly, Eye of the Beholder was far more fun, challenging, and creatively designed.

One more question, does alignment have any impact on anything? If Im a lawful good and I kill a guard, do I explode? If I am a chaotic evil and rescue a kitten from a tree will my eyes fall out? If im true neutral and be good or evil will the gods of wrath hunt me down and rip me apart?

As long as you pay to keep your reputation up, it doesn't matter what you do, the RPing quality of the game is THAT non-existent. So is anything left from the ruleset they axed apart, as charisma doesn't really do much (lolzors, you get a Munchkin's Ring of 18 Charisma almost from the start, it's clear that CHA is a useless stat). It leads to such interesting flaws as a paladin being able to buy things cheaper at the Thieves' Den cheaper than a thief or the thief who owns it could.
 
Back
Top