Been workin on Fallout PnP, please post trait and perk ideas

NotoriousLynx

First time out of the vault
I've been working on a Fallout PnP for a long time now. Yes, I'm well aware there's JE Sawyer's and Exodus and countless others; I wanted to design one that is as close as I could get to the original Fallout 1 & 2, with a little bit of d20 mixed in. I'll post links to pages on my wiki for anyone who is interested to see what its like. I did not make the combat myself, to be honest. I ripped the combat out of another Fallout PnP because I felt like it did the best job of turning Fallout 1 & 2 into a board game.

This is the website I got the combat from:

http://www.paforge.com/fallout.html

This is the pages to my wiki:

http://falloutpenandpaper.wikia.com/wiki/Character_Creation
http://falloutpenandpaper.wikia.com/wiki/Combat
http://falloutpenandpaper.wikia.com/wiki/Weapons
http://falloutpenandpaper.wikia.com/wiki/Vault_Dweller_Campaign
http://falloutpenandpaper.wikia.com/wiki/Goodsprings

You don't have to read those to help in this discussion right now. In fact, I haven't playtested this yet, and I'm sure there's gonna be a lot of changes to those pages.

Anyway, this topic is really about trait and perk suggestions. I currently have 67 traits, which is A LOT for a Fallout game, but this isn't just some Fallout game. This is a roleplaying game where you should not only try to make your group as diverse and close to their character backstory as you can, but also make it so another group is as different as your's. This PnP isn't just for me and my friends, I made it for the public. (hope that wasn't too confusing lol).

Here's a link to my traits. You may notice the Left 4 Dead traits below. I thought I'd go ahead and make traits based on the special infected for ghouls. Yes, I know. Ghouls are not zombies, but I thought I'd use the special infected as inspiration for what ghouls could do in my PnP RPG.

https://docs.google.com/spreadsheet/ccc?key=0Ah-TE2Qt6XqwdHhQZXlVYU9zcWVwcjdicnY1QnUxRmc

Lastly, if anyone is interested, here's my campaign and party info:

The story: Vault 13's Overseer has collected four vault dwellers and a vault Robobrain to go out into the Core Region wasteland and search for a water chip. They have five months.

Basically, its the exact same storyline as Fallout 1, but with five people, and Fallout 1, 2, and New Vegas are all going on at once basically. The events of the first fallout will likely be level 1 to 10, Fallout 2 will be 11 - 20 and New Vegas, 21 - 30.

My party includes:

A female Medical Data Analyst with a yearning to go outside of the Vault and see the animals she's only read about in books. Will likely join the Followers of the Apocalypse as a veterinarian. She tagged Medicine, Melee Weapons, and Survival. Weapon-wise, she's mainly trained in knives and throwing weapons.

A male Vault Loyalty Inspector -- kind of the equivalent to a detective, but makes sure the other dwellers are following protocol. He has scholarly pursuits and wants to focus on learning and writing about stuff. He's trained in Academics, Investigation, and Persuasion.

A female Vault Security Guard. Will likely be the most evil of the group. She's focused on pleasing her sex drive more than anything. She tagged Deception, Light Weapons and Persuasion.

A male Bodyguard for the Overseer. The Overseer gets rid of him because he's an annoying idiot. He's trained in Heavy Weapons, Investigation and Pugilism.

And lastly, the team pet, a Robobrain. Nothing too interesting about this one. Trained in Craftsmanship, Energy Weapons, Mechanics, and Science.
 
Well.... I have an odd idea for a perk..... it will be called "Shemale".which would share half the attributes of each gender. (Male:toughness endurance. Female: agility perception.
With the shemale perk you choose one male attribute and one female attribute.
 
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