AlphaSlayerZX
Deadpan
New Vegas. It kind of felt like it took all the different aspects of Fallout 1 and 2 and combined them together to make a good and worthy Fallout game.
So in which order is the best worst to the worst of worst to you?Fallout 2. 1 has better story, mood and is overall a tighter package, but 2 is - even with it's obvious shortcomings - better as a game (bigger and more expansive, improvements on gameplay and interfaces...).
New Vegas is a "valiant effort" and "best of a bad situation" and all that, but the basic minute to minute gameplay is just.... It just doesn't do. No.
Tactics is a nice combat romp, but a tad boring.
3, 4 and PoS are all equally shit. No point in rating what kind of shit is the shittiest of the shits. No matter what the result it's all still just shit and you wouldn't put it in your mouth.
So in which order is the best worst to the worst of worst to you?
Quality > Quantity. With the former, FO2 lacks polishing. Not to mention some silly fluff made into the game in exchange for undeniably cool stuff like EPA (with transgender-pandering sex-change machine, yay for lgbt /s) and Abbey.Fallout 2. 1 has better story, mood and is overall a tighter package, but 2 is - even with it's obvious shortcomings - better as a game (bigger and more expansive, improvements on gameplay and interfaces...).
Quality > Quantity. With the former, FO2 lacks polishing.
Not to mention some silly fluff made into the game
That's not the full reason, and that's not the full quote either. Some cuts were not purely because of short development time, like Ian easter egg, he's cut and his fate is rewritten, though that one is kinda off, but still, Fallout 2 indicates that people's lifespan is prolonged a bit. On the other hand, Fallout 2 is too big to be even remotely cohesive, which is still kinda bummer.Fallout 2 gets a lot of flak for the overblown silly shit that got in, and it's undoubtly deserved, but it's also something like 5-10% of the game and often gets blown out of proportion.
That would mean comparing main quest, which in F2 gets silly with Enclave inclusion. The side content is hit or miss. Next to Klamath there's 2/3 done Den and pretty basic Modoc.Fallout and Fallout 2 are both very small games, and there's a choice to be made between "a 40-minute excellent shortfilm and 2-hour very good but not thoroughly excellent feature flick".
That would mean comparing main quest
Hit-or-miss still, which is like frame-rate stutter, can be annoying and kicks out of immersion.The games as a whole was my idea of the analogy.
Chosen... Cho-o-osen!..Ugh, the main quest in Fallout 2 was nothing. It pretty much didn't exist.
Yeah it was really bad... even worse then the Fallout 3 main quest if I'm to be honest...Chosen... Cho-o-osen!..
True, but in Fallout 1 the side quests are logically framed around the main quest. You naturally come across these quests on your journey to stop the master. In Fallout 2 however there are multitudes of locations that you wouldn't visit unless you wanted to. Modoc, Gecko, Broken Hills and Vault 15 are some of the best examples.The "main quest" is but an excuse to tell the real story (or what ever kind of story you want to create with what you have at your disposal) anyway. It's not much in Fallout 1 either, better, but there too the crux of the storytelling comes from what you do along with your main quest. You get a pretty poor experience if you only engage in the main storyline.
That comes on the discussion on what good open world games should be. I've enjoyed Fallout 4 on a very special way, ignoring the main quest. The survival mode is a good plus, too.True, but in Fallout 1 the side quests are logically framed around the main quest. You naturally come across these quests on your journey to stop the master. In Fallout 2 however there are multitudes of locations that you wouldn't visit unless you wanted to. Modoc, Gecko, Broken Hills and Vault 15 are some of the best examples.
In Fallout 2 however there are multitudes of locations that you wouldn't visit unless you wanted to. Modoc, Gecko, Broken Hills and Vault 15 are some of the best examples.
It just goes to show how poor the story is and badly the world is tied together. Other then that, it's a great game.I don't know why that's a problem. If you can't figure out a reason for your character to visit those places (and there's plenty of possible reasons), you don't go there. The story reflects that.