bethesda to r@pe fallout?

starkc said:
By the way, are you guys aware of a game called "Jagged Alliance"? It was developed by I think "Sirtech", a Canadian company. It's isometric, turn-based, and I think it's what FO: Tactics should have been. There's even some good humor.

Anyway, I suggest checking it out if you aren't familiar with it. It's worth a play, and reminds me of fallout.
And for yourself, I would suggest a game called Silent Storm. Basically, it's a more recent turn-based game.
 
starkc said:
have been done better, but overall it was, for the most part, fun.

FUN you say? thats the problem these days... too many dumb games made for kids who want to have FUN all day at their age (which is understandable). Want to make real money? make FUN games (not a too difficult games) who have lots of eye-candy (kids love candies by the way)

I dont want a Fallout 3 that is just FUN. I want a fallout that stirs up real emotions, either if these are pure bliss or terrible discomfort.


One day this FUN and fuzziness will be all around us.







PS: fuck Oblivion.
 
I agree...

Games aren't just "fun", games are a medium of artistic expression just as movies, books, music and theatre.
In fact, they can be superior to movies and books, because they are interactive.

The "games are just fun" thinking is a perfect excuse for sick, degenerate "people" who want to censor games more than books and movies.
 
Grotesque said:
One day this FUN and fuzziness will be all around us.

It's there already... well, almost. You just can't get so many good games anymore. When i think about it, i haven't liked any new game since 2002.

I want fallout 3 to have the depressing feeling inside the feeling of joy.
 
I think that the market will soon flip out with the "FUNZORZ" overload.

Then, after an apocalypse, we'll see what prevails.
 
Grotesque,
"Fun" is made up f many things for many people. gameplay, story, writing, graphics, etc. are just a couple of the things that draw people to games. I think you (like me and I believe just about everyone else on this forum) enjoy fallout because the writing is great. This mixes with fun gameplay to make a good story, with comedy, combat, and the kicking of rats in the groin.

When you play through Fallout, aren't you having fun? Why even play if you aren't having fun? 'Stirring up "real emotions" is part of what makes it enjoyable. I hated watching dogmeat die (except when I played through as evil, then it was funny) and grew attached enough to my npcs that after a marathon session of F2, (and a continual failure to remember to save) I went back more than 12 levels because I forgot Cassidy, Vic, Dogmeat, and Sulik outside the enclave, and couldn't retrieve them. So I reloaded. Wated hours of play, and for what? A bunch of sprites.
 
--"Fun" is made up f many things for many people. gameplay, story, writing, graphics, etc--

No. Its called gaming experience. which can have quality or not.

what are you doing now is putting a spin on thigs:

--When you play through Fallout, aren't you having fun? Why even play if you aren't having fun? 'Stirring up "real emotions" is part of what makes it enjoyable---

So if I ask a moronic blonde how was Dostoevskys "Crime and Punishment" and she tells me "It was FUNny" I should perceive this as a comprehensive and sensitive response?

In my previous post I used FUN as a symbol. an exponent of quantity vs. quality, graphics vs. quality gaming experience.



-- I hated watching dogmeat die (except when I played through as evil, then it was funny)--

something is really fucked up right here! you hated watching Dogmeat die but...when you played as evil it was FUNny?
how cand somebody genuinely "love" and hate something just by choosing an aligment? dude! do you have double personality!?
 
Grotesque said:
something is really fucked up right here! you hated watching Dogmeat die but...when you played as evil it was FUNny?
how cand somebody genuinely "love" and hate something just by choosing an aligment? dude! do you have double personality!?
Hehehe :lol: ...
I think it's called roleplaying or something like that...

Also, starkc doesn't mention genuine "love" in his post.
 
to say that you were heart broken when Dogmeat died and then it was FUNny just because you were EVIL the second time in the game its stupid.


--Also, starkc doesn't mention genuine "love" in his post.--

read again. in the second half of his last post he talks about "real emotions" and he exemplifys with Dogmeats death.

real emotions=genuine emotions


--I think it's called roleplaying or something like that... --

thank you for opening my eyes to the marvelous and complex world of RPGs.
 
CrazyApe said:
I mean, hasn't the fallout franchise been raped enough by F:BOS (and FOT)? does it have to be assraped now as well?
Yes, for the 197654th time yes Bethesda will rape Fallout for the fans, regular players will fall in line sure enough. Must we bring up my shattered dreams over and over. :falloutonline: The only way it will be any good, is if its as heavily mod based as Obliv and Morrowind, because the games they make cannot stand on their feet without it.
 
My only worry is that there wont be VIOLENCE.SEX,DRUGS,MORE VIOLENCE,DRUGS,SEX,CHILDREN,WOMEN,GHOULS?.....oh and no invincible people like in oblivion that was the stupidest thing ever!
 
You know what folks? I have just about had it with diplomacy and patiently explaining to everyone why Bethesda is the last developer who should work on Fallout3... Fuck Bethesda! Fuck their one-choice-per-dialogue system. Fuck their fancy graphics that are not compensating one bit the crappy, shallow and lacking imagination gameplay... Fuck interplay for delivering us into the hands of complete amateurs and FUCK the commercialism that has plagued the game industry for so long, allowing nothing but softcore, hack'n'slash TRASH to come out of the developers' labs.

What the hell happened anyway. We need Leo, Tim and Jason to get those big brains of theirs working again.
 
*sigh* If only I was a game publisher....
At least violence wouldn't be an issue :twisted:
 
Ghost_loy said:
ha ha I'm actually going to college for game development in July.

*ponders*

Has any real game developer ever been to one of those?

From what I've seen so far most successful/good game devs haven't.
 
Ashmo said:
*ponders*

Has any real game developer ever been to one of those?

From what I've seen so far most successful/good game devs haven't.
Yeah, but for how long have they been around? Probably not more than a few years.
 
Well I'm just giving it a shot i have exceptional Programming skills and i can learn rather quick...besides what better way to spend college than to be making video games. Besides before this year (My Senior Year) I hadn't even known one could go to college for game development.
 
Sander said:
Ashmo said:
From what I've seen so far most successful/good game devs haven't.
Yeah, but for how long have they been around? Probably not more than a few years.

Oooh, now that makes them even more trustworthy, doesn't it? ;)
 
starkc said:
I actually didn't think Oblivion was that bad. There were some (quite a few) things that I think should have or could have been done better, but overall it was, for the most part, fun.

I did find myself wishing it was more like morrowind though. It certainly could have done without all the "console" type menus and shit. The very same thing that ruined DX2 and Thief DS for me. Trying to put the same game on both consoles and PC.

It just doesn't work.

yeah, fun as a action game with some RPG elements thrown in to give it the veneer of a RPG.
 
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