After switching from XWayland back to X11, I've now been able to force push the rebased commit. Booting up the Windows VM, updating the dependencies (SFall, etc.), setting up the build environment again (I remember SFall Script Editor's configuration being reset even without an update - I need to write the procedure down) and making a new build is a task for another day You could still make progress in Arroyo, Klamath, Toxic Caves and The Den before reaching Modoc for the first time, which is the trigger for loading the modified Miria. On the second playthrough with RPU + modified Better Miria, judging by my progress notes, I think I spent at least 20-25 hours doing nearly all quests from these towns (on the good side for raising the XP more quickly), lockpicking pretty much every door (+25 XP multiplied by dozens of doors matters at the beginning of the game !), etc.