My point (which is overly long winded) is that after 200 years you think people would be acting... well more like people. in a span of 200 years (many generations) you would think that things would be re-built more, instead of left to fall to ruins. Infrastructures such as garbage, water, food production, and things like you see in the 'pitt' would be far more widespread. remember the US sprung up to the super power in about 100 years (depending on how you look at it) and seeing as how most stuff was there before the war, you'd figure at least some of it'd be put back. I'm not saying that you'd (as the vault dweller) would clean in the game, but that the bigger cities and stuff would look like cities, and be presentable.
There are random piles of rubble lying around either because Bethesda was too lazy to make environments unique (so they added piles of rubble to make them look different) or they intentionally did it of other reasons. both of which are no real excuse for it. Yes I know it's a video game, but it would have been nice if they thought some things over before they built the video game (other companies do it with their games, ie: bungie with the Halo series... they have solid explanations for why, and how things are the way they appear... interplay and the older fallout games did a good job with doing so as well
In Oblivion they had a set number of dungeon sections that they made, and then put into a program that built "randomized" dungeons for them, so they'd spend their time doing things other than making dungeons. The subway systems and caves feel like they were put together in the same way as that, and its annoying.
There are random piles of rubble lying around either because Bethesda was too lazy to make environments unique (so they added piles of rubble to make them look different) or they intentionally did it of other reasons. both of which are no real excuse for it. Yes I know it's a video game, but it would have been nice if they thought some things over before they built the video game (other companies do it with their games, ie: bungie with the Halo series... they have solid explanations for why, and how things are the way they appear... interplay and the older fallout games did a good job with doing so as well
In Oblivion they had a set number of dungeon sections that they made, and then put into a program that built "randomized" dungeons for them, so they'd spend their time doing things other than making dungeons. The subway systems and caves feel like they were put together in the same way as that, and its annoying.