Big guns perks idea

Sublime

Still Mildly Glowing
Since I find perks for this particular big guns lacking in the games, I've attempted to Imagine a few ones:

- Walking Tank: using a big guns while equipping Power Armor will inflict a damage debuff (Rank 1; Requires Charisma 5, big guns 60, level 18/30)

Rank 2: Eniemes may flee from combat (Charisma 6, , big guns 75, level 26)

Rank 3: lower level enemies may surrender during combat (also opens up some dialogue options) (Charisma 7, big guns 90, level 28)

Engineer Corps: your time spent mantaining advanced weaponry grants you a slowed deterioration rate for big guns by 10% (up to 30% with Rank 3)

Bullet Hell: your automatic big guns deal 2x damage when your party is outnumbered

(Level 30, big guns 100)

Opinions?
 
Rank 2 and 3 of “Walking Tank” seem like something that should happen by default when an enemy is seriously outgunned, I don’t think it should be a perk.

I’m not a fan of weapons degradation in these games so I don’t really care about “Engineer Corps”.

“Bullet Hell” is cool.
 
Rank 2 and 3 of “Walking Tank” seem like something that should happen by default when an enemy is seriously outgunned, I don’t think it should be a perk.

I’m not a fan of weapons degradation in these games so I don’t really care about “Engineer Corps”.

“Bullet Hell” is cool.

(WT) I do agree that enemy AI running from combat should be a thing, which is also why I thought of this perk . Ps what do you think of the first rank?

(EC) I can understand that. Personally I think weapons degradation was an interesting mechanic


(BH) yeah it's cool. Tank characters need more support
 
Rank 2: Eniemes may flee from combat (Charisma 6, , big guns 75, level 26)
This is both plausible and agreeable, and I like it in premise. However the game does this when the PC greatly outmatches the enemies, and in my experience it causes tremendous annoyance for many (if not most) players to whom I have seen it happen.

Realism vs. gameplay, and they —hate— running after fleeing enemies; especially ones who flee off screen beyond the bounds that the player may explore.
 
This is both plausible and agreeable, and I like it in premise. However the game does this when the PC greatly outmatches the enemies, and in my experience it causes tremendous annoyance for many (if not most) players to whom I have seen it happen.

Realism vs. gameplay, and they —hate— running after fleeing enemies; especially ones who flee off screen beyond the bounds that the player may explore.
I admit I also hate when I have to run after npcs. Perhaps it could be better if they also dropped their loot before running
 
Ps what do you think of the first rank?
I think a damage debuff on top of wearing power armor is little redundant. Maybe get rid of the power armor requirement and gate the perk behind a high endurance.
EC) I can understand that. Personally I think weapons degradation was an interesting mechanic
I think it can be done well, I just hate how it’s implemented. I’m busy right now but I can explain later.
 
I think a damage debuff on top of wearing power armor is little redundant. Maybe get rid of the power armor requirement and gate the perk behind a high endurance.

I think it can be done well, I just hate how it’s implemented. I’m busy right now but I can explain later.

- Fair enough
- Whenever you want
 
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