biggest game dissapointments...

Jesterka said:
Far Cry has great gameplay/level design. You only can't have lame hands, because the jungle full of quite crappy looking muties is obviously hell, and can't expect an enriching story - damn, it's a FPS, right?
A game's genre really shouldn't dictate the quality of its story. Take Half-Life or Stalker, for example. They're both shooters (okay, the second one has some RPG elements, but it's mainly a shooter), and both have great and involving storylines.
As pleasant to the eyes as the level design in Far Cry was, it was still linear as hell. The freedom of movement didn't make any difference since it all came down to strolling from point A to point B following a marked path.
 
Jesterka said:
Far Cry has great gameplay/level design. You only can't have lame hands, because the jungle full of quite crappy looking muties is obviously hell, and can't expect an enriching story - damn, it's a FPS, right?

Haven't seen better action on PC for ages (AvP, Unreal).
deus ex,halo,killzone: three great shooters with great story's.

edit: HALF LIFE
 
I thought Far Cry was pretty good, but maybe i am looking for different things in games where i shoot things, like intelligent and challenging enemies, decent movement physics, balanced weapons etc. Quality of the story is usually on the back end of the list of stuff i look for in shooters.
 
Madbringer said:
I thought Far Cry was pretty good, but maybe i am looking for different things in games where i shoot things, like intelligent and challenging enemies, decent movement physics, balanced weapons etc. Quality of the story is usually on the back end of the list of stuff i look for in shooters.
i didnt care for the story in far cry, but i mean the game was just so....it felt like it was dragged on, everything seemed thin and crappy, weapons wernt bad but most of them sucked and the good ones were GOOD.
 
Maybe it was dragging on. I had way too much fun blasting my way through it to notice.

^__^

Btw, you can't call Deus Ex a shooter. It was a hybrid. Putting it in the same bin as Quake or Serious Sam is insulting for it.
 
Madbringer said:
Maybe it was dragging on. I had way too much fun blasting my way through it to notice.

^__^

Btw, you can't call Deus Ex a shooter. It was a hybrid. Putting it in the same bin as Quake or Serious Sam is insulting for it.
true,half life still had an amazingly detailed story, halo's story was good too.
 
World in conflict (srry)
Deus Ex 2 (slideshow wha?)
Oblivion - hoped it would be a huge step up from morrowind and finally have proper stories and quests... WRONG
Far Cry
FEAR
NWN2 - i hated the first but somehow got hyped about this one (must have been obsidians fault ...)
Lionheart - it wasnt even funny how dissapointing it was
 
Are you people kidding me? How was Far Cry a disappointment? I hated those weird monsters too but other than that the game was pretty damn good.

As pleasant to the eyes as the level design in Far Cry was, it was still linear as hell. The freedom of movement didn't make any difference since it all came down to strolling from point A to point B following a marked path.

Unlike...?? Which FPS are you comparing it to?
 
Oblivion, Deus Ex 2, Worms 3D, Diablo 2, and Commandos 3.

Oblivion was pretty and had lots of worthwhile changes from Morrowind, but just as many negative changes, and overall the game just never gave me a feeling of accomplishment, with the leveling enemies and lack of interesting NPCs or quests or story.

Deus Ex 2 for obvious reasons, although it was still mildly entertaining.

Worms 3D because I LOVED Worms 2... and in theory it sounded great. But the game was choppy and awkward at best.

Diablo 2 was fun, but too colorful and bright, cheesy, the lack of universal spellbook was terribly disappointing, and the entire atmosphere was bubbly as opposed to terribly dark and grim like the first one, which I loved and still love. I did enjoy Diablo 2 still, quite a bit... but still a huge disappointment.

Commandos 3 felt tedious as opposed to fun, which was terrible because I LOVED Commandos 2.

Those are my biggest disappointments. (that I can think of)
 
I'll throw in Civilization 4.

Not because it used a basically brand new graphic interface and everything in, to me it just didn't feel like Civ. Civ III I find to be the best of the bunch, but IV didn't really meet my expectations.

Saying that though, I still do spend plenty of time with Civ IV, just not as much as III.
 
Madbringer said:
I thought Far Cry was pretty good, but maybe i am looking for different things in games where i shoot things, like intelligent and challenging enemies, decent movement physics, balanced weapons etc. Quality of the story is usually on the back end of the list of stuff i look for in shooters.

Yeah, that's it. A great FPS should have great at AI/physics, well ballanced weapons and catchy world. And that's exactly what Far Cry had. When you succumb to Far Cry one time, you won't need an extra intelectual tear-jerking story any more. Sure, Jack Carver (or what the hell was the Hero's name) was quite a silly head, but never mind. Not everyone must be a super foxy Sam Fisher, or super charismatic Vault Dweller, or super chesty Lara Croft.

And when I was talking about my best FPS ever, I wasn't talking about Deus Ex or Quake (Q3 MP has imo best physics & weapon & gameplay ballance ever, by the way) games, it's damn clear. Half-Life's good, but in a purely different way.
 
KOTOR 2 - Half a game.

Metroid Prime 2 - The first MP is one of my fav games of all time, this one I couldn't play.

Prince of Persia: Warrior Within - Horrible sequel. What asscrack decided to change the middle eastern music to Godsmack, have female characters wear thongs and hooker boots, make such a wanker out of the main character.

Mortal Kombat 4 - Was a big fan of the first 3. 4 was like wtf? 5,6 & Armageddon all sucked but I expected that.
 
But why shouldn't an FPS have a good story? Why? Why should every single FPS turn into a Jerry Bruckheimer action movie? Far Cry was disappointing because of the great FPS elements it had, i.e., great world design, great visual effects, great ai, etc. Far Cry could've been a great game, instead it was a good shooter.
 
xdarkyrex said:
Diablo 2 was fun, but too colorful and bright, cheesy, the lack of universal spellbook was terribly disappointing, and the entire atmosphere was bubbly as opposed to terribly dark and grim like the first one, which I loved and still love. I did enjoy Diablo 2 still, quite a bit... but still a huge disappointment.
yeah i did miss the dark grim,serious atmosphere, i still beat the game with my family on tcp/ip on all difficulty's but i played diablo 1 for years, very fun game..
 
Stag said:
But why shouldn't an FPS have a good story? Why? Why should every single FPS turn into a Jerry Bruckheimer action movie? Far Cry was disappointing because of the great FPS elements it had, i.e., great world design, great visual effects, great ai, etc. Far Cry could've been a great game, instead it was a good shooter.

My point was that FPS games in general do not need a good story to be fun to play. Serious Sam? Shitty story, great gameplay. Quake 1? Shitty story, stellar gameplay. etc

Oh course, if an FPS has both, great story, and great gameplay, the better for the game, but the story quality was never vital for that particular genre of games.
 
Looking for an epic story in FPS is quite stupid behaviour. Obviously because of books, movies, RPGs, ... In other words, the plot in Far Cry was sufficient. Surely you wouldn't waste really good plot in FPS, based on shooting/killing...
 
There are plenty of action movies with good plots, or even ones which are acceptable, Mad Max was technically an action movie, so why can't an action game have an equally compelling story? How is it a squandered story if it makes for a great experience? The genre of "FPS" doesn't exclude great storytelling, I even preffered the cliched as hell plot of FEAR to Far Cry's. Far Cry didn't even have a complimentary story.

Jesterka, most games have roots in "shooting/killing", even great ones. Do you mean to tell me that you never killed anyone in Fallout? Not in Planescape? In VtMB? In Half-Life?
Shit, The Illiad has "action" involved directly in the plot, there's plenty of killing, does that make it any less of a poem? Does that make it less intelligent, does that make it a squandered story, because it's set in a war?
 
Interesting reaction Stag, but even the (subjectively) supreme plot needs to be built-up and that's generally case of adventures and RPGs. In FPS, you probably wouldn't be doing nothing for exploring world into a deep, changing him, piffling with NPCs for having some quest, etc. I do believe that BioShock is a peak about as good as it can be. Nothing more is needed, because it's *just a shooter*.
 
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