2K Games has opened a new community site for Bioshock at the Cult of Rapture. It features a Q&A which amusingly enough opens immediately with a controversy-started:<blockquote>Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.</blockquote>So the solution of problems with cross-PC-console games is to determine an absolute primacy of the console? Not the answer a lot of people were waiting to hear, I'm guessing.
Link: Q&A on The Cult of Rapture.
Spotted on RPGWatch.
Addendum: From the Cult of Rapture forum:<blockquote>That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.
- Chris Kline, Lead Programmer</blockquote>Thanks, Slamelov.
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.</blockquote>So the solution of problems with cross-PC-console games is to determine an absolute primacy of the console? Not the answer a lot of people were waiting to hear, I'm guessing.
Link: Q&A on The Cult of Rapture.
Spotted on RPGWatch.
Addendum: From the Cult of Rapture forum:<blockquote>That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.
- Chris Kline, Lead Programmer</blockquote>Thanks, Slamelov.