BioShock requirements

Sorrow said:
Frankly, there's no valid reason why games bought in stores should be validated by internet.
That way they can be sure, that you as buyer won't copy it and give it to friends using the same id number.
Actually most copy protections could be tricked in short time, so this won't help them either.
Internet activation always let me feel bad about the product, somehow.
This is the way Microsoft does it, so it can only be the wrong way :D

Requirements are as expected, but the real requirements can differ a lot from that. Actually you only know them after the game got several final patches and graphicscard drivers were updated.

As long Bioshock will be some good RPG I'll try it anyway (Haven't played any really good RPG since Vampire Bloodlines, I don't know if there were any since that :confused: ).
 
Bioshock is a FPS, not RPG XD .

Bunkermensch said:
Sorrow said:
Frankly, there's no valid reason why games bought in stores should be validated by internet.
That way they can be sure, that you as buyer won't copy it and give it to friends using the same id number.
That's not a valid reason :P .
 
Bunkermensch said:
As long Bioshock will be some good RPG I'll try it anyway (Haven't played any really good RPG since Vampire Bloodlines, I don't know if there were any since that :confused: ).

RPG? I'd say it's more like an FPS adventure with bells on.
Very nice bells, but still.
 
I just upgraded to 2GB of RAM apon reading the requirements.

The only thing I don't like with this game is if you watch the footage, its actually kinda boring... maybe you need to be playing it but watching the person playing in the gameplay vids they released. Honestly it got me bored.

Also last I knew they took out child killing, so youi can't kill the little girls. Only hurt them enough to knock them out. Ala' Oblivions Main character protection device IE: Certain characters could NEVER die, to protect the plots.

Wish I could give a link but I read about No child killing in a news headline like weeks ago.
 
No RPG, in such a cool setting? How could they dare? :|

Just imagine such a setting in iso perspective and with good RPG gaming as we know it from the good old CRPGS... :puppy-dog:

Another FPS, I don't think I'll have to activate it then, cause it won't exist on my PC, maybe the demo to see the shiny graphics and xbox UI...
 
Tannhauser said:
Recommended System Requirements:
CPU: Intel Core 2 Duo processor
System RAM: 2GB
Video card: DX9: Direct X 9.0c compliant video card with 512MB RAM (NVIDIA GeForce 7900 GT or better). DX10: NVIDIA GeForce 8600 or better
Sound Card: Sound Blaster X-Fi™ series (Optimized for use with Creative Labs EAX ADVANCED HD 4.0 or EAX ADVANCED HD 5.0 compatible sound cards)


I'm somehow feeling glad I have a 360 now...
Seriously now, Rainbow Six Vegas had the same system requirements and it looked fugly when compared to Chaos Theory which only had Unreal Engine 2.5. They better come with soopa-shiny graphics with such requirements.
 
:crazy: dam ill need a new computer ... my current one cant even meet the minimum requirements. The internet activasion doesnt sound so bad, well at least that beats starforce.
 
I´m really curious what will happen with my really-not-completely-cheap 256 MB ATi X800 GTO... :?
 
lisac2k said:
I had problems with installing XP/Vista games on my Win2k, too. Then I heard about the unofficial SP5.1, more info about it here. Basically, you'll update your security holes, improve stability and compatibility with the new(est) software.

Only game not working so far is the "Company of Heroes", but I guess I can live without it...


thats interesting. i'll look into it. thanks for the link mate.
 
Sorrow said:
Frankly, there's no valid reason why games bought in stores should be validated by internet.

1. Automatic updates and patching
2. Cheat protection
3. Limiting piracy (more profits = more cash to invest)

Also, if games can be bought and downloaded via an Internet platform that eliminates the middle man and give more cash to the actual devs not the publishers.
 
Thats a good point. But still, id prefere to pay a bit more for fully working product i could instal on any compy anywhere i go instead of agreeing to being constantly invigilated by the company i bought my game from.
Its just me but im kind of a rebel and i value my computer/internet "independence", anonymity and freedom.
 
Frog said:
Thats a good point. But still, id prefere to pay a bit more for fully working product i could instal on any compy anywhere i go instead of agreeing to being constantly invigilated by the company i bought my game from.
Its just me but im kind of a rebel and i value my computer/internet "independence", anonymity and freedom.

You are not anonymous on the Internet.
 
Frog said:
Thats a good point. But still, id prefere to pay a bit more for fully working product i could instal on any compy anywhere i go instead of agreeing to being constantly invigilated by the company i bought my game from.
I share the sentiment. But the main thing I hate about DRM is being treated as an unpaid footsoldier in their war against piracy.
A good game doesn't have any unnecessary shit designed to attract pirates instead of honest people.
No codes, no CD Keys, no CD checks, no "validation".
 
Mikael Grizzly said:
You are not anonymous on the Internet.

Nor am i independent ( using windows for example ) or free ( sticking to certain rules of computer, software or internet usage ), though im trying to limit such things to a nessesary minimum.

Would that clarify more what i ment to say ?
 
Mikael Grizzly said:
Sorrow said:
Frankly, there's no valid reason why games bought in stores should be validated by internet.

1. Automatic updates and patching

If run efficiently and regularly, yes. Quite a valid reason.

2. Cheat protection

Eh? If people want to cheat in single player games, let 'em.

3. Limiting piracy (more profits = more cash to invest)

Never has, never will.
 
Back
Top