Bioshock's dumbing down for consoles

Brother None

This ghoul has seen it all
Orderite
Bioshock's Ken Levine has taken a moment out of his time to post on the Through the Looking Glass Forum to explain how Bioshock is going to be made "more accessible", which to us more seasoned gamers (read; glittering gems of hatred) always sets off "dumbed down" warning lights:<blockquote>1) Dynamic Training. This is the big investment we're making, and we believe it's a key element to bringing deeper games to non-core gamers. And for the rest of you, it's our stake to the heart to tutorial-itis. It's a system that watches how you play and dynamically genereates advice to point you towards game play options you might be missing ("hey, ever thought of hacking?"), systems you might be using wrong ("hey, how about some armor piercing rounds on that bot!", or even game systems you just don't get ("hey that's 12 security cameras you've been spotted by in a row. want to learn more about the security system?"). You can, of course, turn this system off if you don't like it.

2) It's going to be pretty! Guess what: Shock 2 having ugly character models and no translucency in our sprites was not a design choice!

3) People who play the game guns blazing will have a AAA experience as well. In Shock 2, we don't think we really were fair to the guns guys. Without compromising all of the systems I described above (hacking, crafting, research, etc), we're going to make things blow up nice.

4) Performance. I think a big barrier of entry on Shock 2 (for the mass market, not TTLGers) was the long load times and mediocre performance. One of our core goals with BioShock was making sure frame rates and load times were competitive.</blockquote>Point 4 is of course a fair and predictable point, as is #2. #3 offers little new as plenty of classic cRPGs can generally be finished by fighting only (though to say this will not compromise other parts of the game is a bit spurious). #1 is a bit interesting and new and sounds like a good solution for stupid people. Thank Frith it can be switched off, though.

Link: Ken Levin post on TTLG forum

Spotted at RPGDot
 
well, the title almost made me faint... (thanks Kharn)

but it doesn't sound too bad, really. of course, it never does. still, i have faith in the devs. all points, if implemented correctly could greatly enhance the games, rather than dumb them down. it could always turn out as a nightmare as well, but we'll just have wait and see.
 
oh this is so fucked up, well not all is lost ,my 5 year old cousin will be able to play this ...
 
I too was flooded with nightmares of consolitis upon seeing the thread's title, but after reading it I guess that this kind of "dumbing down" is within acceptable limits since the hand-holding mode can be disabled.
 
DirtyDreamDesigner said:
wiki dialogues
Actually, "wiki dialogues" were there since Arena. They are a distinct feature of the series. In Oblivion they were substituted for the moronic speechcraft minigame.

Wait, we're talking about TES, right?
 
Briosafreak said:
http://www.ttlg.com/forums/showthread.php?t=108943

Wow, thanks for that, Brio, it wasn't as if that thread were linked to in the original newspost or anything!

Sheeesh
 
Ratty said:
DirtyDreamDesigner said:
wiki dialogues
Actually, "wiki dialogues" were there since Arena. They are a distinct feature of the series. In Oblivion they were substituted for the moronic speechcraft minigame.

Wait, we're talking about TES, right?

Yeah, my bad, didn't think it through enough.

Though, wiki dialogoues are shit.
 
The post was slightly changed after you made the newsbit, you gorgeous dutch tulip, that's why i left it there again, since i just had the time to copy and paste, was in a bit of a hurry.
 
Briosafreak said:
The post was slightly changed after you made the newsbit, you gorgeous dutch tulip, that's why i left it there again, since i just had the time to copy and paste, was in a bit of a hurry.

Revisionism!

SUFFER SHALL NOT COOPERATE!
 
It's a system that watches how you play and dynamically genereates advice to point you towards game play options you might be missing ("hey, ever thought of hacking?"), systems you might be using wrong ("hey, how about some armor piercing rounds on that bot!", or even game systems you just don't get ("hey that's 12 security cameras you've been spotted by in a row. want to learn more about the security system?").
Oh, great. It's like that fucktarded "clippy" they used to have in MS office. I can see it now.

clippy.png

"You seem to be involved in a post-apocalyptic game. Do you mind if I pop up now and then and anoy the crap out of you with useless advice instead of letting you have the fun of figuring it out for yourself?"
 
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