Bloom in Fallout 2

Mad Max RW

Mildly Dipped
Look what I did

fo2bloom1.jpg


Has this been done before? If not I'll explain how later.
 
Never seen it before. But I haven't played much mods, neither.

I see that it effects a part of your interface (especially the weapon), and I think it shouldn't.
 
Pretty cool.

I really like the lighting for the salvatore sign. Very fitting for a dark night. Not so much with the shark club.
 
Is this an in game shot, or simply some Photoshop blur on an image…the later I think because I took your image into PS and changed the colour palette into the Fallout one, and the results are different from your screen grabs. :roll:
 
I used the latest enbseries for Deus Ex here

http://www.moddb.com/games/deus-ex/addons/dues-ex-enb-series-latest

and the latest version of sfall here
http://sourceforge.net/projects/sfall/files/sfall/

my settings in enbseries.ini

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=0
QuadVertexBuffer=0
AdditionalConfigFile=enbseries2.ini
EnableShaders_3_0=1
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
UseEnvBump=1
EnvBumpAmount=800
EnvBumpOffset=400
ReflectionFlip=1
[BLOOM]
BloomPowerDay=20
BloomFadeTime=2000
BloomConstantDay=7
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=0
BloomPowerNight=25
BloomConstantNight=7
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=0
BloomMaxLimit=100
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
UseIndirectLighting=1
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=0
GammaCurveDay=0
GammaCurveNight=5
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=1
WaterDeepness=128
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=0
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=30
MotionBlurRotation=30
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=500
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=0
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=5
[PLUGIN]
WeatherMod=0


When in-game go to the Sfall tab in preferences, turn d3d9 mode on and restart. You should see some white text on the upper right of the screen telling you the deus ex enbseries is working. Hit Shift+F12 to turn it on and off while playing.

You can set it up however you want, but that seems to be a good starting point then gradually pull back on the bloom and increase/decrease various other settings. Put one thing too high and the desert, lamps, the white vault city buildings, etc. will glow so bright in the daytime they look irradiated. On the contrary, set something too low you can make the darks way too dark.
 
My apologies for my incorrect assumption…I think people will definitely mess around with this setting and who knows the results might be excellent…any other screen grabs. :P
 
The bloom settings are definitive over the top. :>


Also bloom is not the world. Dunno why everyone is so fixed on that. Reminds me of Oblivion and Fallout 3, where some people (modders) wanted to "make better graphics" with adding 10000 tons of bloom, which asplodes yer eyes.
 
The blur for SHARK CLUB is bit too much, I would also love to see some street lights working!
But that's just awesome for city night time !

Love it, hope to see it introduced into the RP (:wink: Pixote :wink:)
 
When I saw the topic title I assumed this was a troll, but the results are actually pretty cool. Could use some fine tuning, but good work!
 
You guys can try it out yourselves. It takes about 2 seconds to set up and activates very easily. Personally, I'm not all that interested in modding FO2 and don't care much for bloom. This was something I was curious to see work.
 
You can...to an extent. I'll post new pics later.

Later....

fo2bloom2.jpg


I also figured out how to make the bloom brightness slowly de-saturate down to normal or whatever like your eyes are adjusting to the brightness of the day. It looks pretty cool in the desert and on the light colored buildings at Vault City. It's not unlike when you first leave the vault in fo3.
 
Much better! Still too much for my taste, but I like it. How do other places in the game look with that setting?
 
Here's the effect on the buildings of vault city in the daytime. After about 5-10 seconds it gradually adjusts down to the bottom pic:

fo2bloom3.jpg


The following pic is a little more subtle. Green radioactive goo has a softer and more pronounced glow to it:

fo2bloom4.jpg


Here you see the bloom effect on a talking head. This actually looks kinda cool in motion:

fo2bloom5.jpg
 
Very cool! I'd consider including this as an option in the RP installer once you perfect it.
 
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