Boxing

Boodler

First time out of the vault
Hi !

Is it possible that you don't get the damage treshold after boxing?
I'be just won against my 3rd opponent, and no damage treshold gained.

Any clue?
 
Why do I get the feeling you're using a walkthrough?

If you didn't get it, apparently that can happen. It's something done by the engine and not the scripts, so we can't check how it really works.
 
Silencer said:
Anyway, as Per's guide mentioned, you can sometimes wind up with different combinations of resistances or even gain no resistance at all, and nobofdy knows why.

Someone mailed me and said it's the gloves you use - with plated ones you get the higher bonus. Haven't tested it yet though.
 
Well I thought it might have been one of those "Letters to Per", but it seems to be true! When I enter a ring fight with ordinary gloves, my Chosen One gains: 3/1% normal resistance, 0/1% laser resistance, 0/0% fire resistance 0/1% plasma resistance 0/1% explosive resistance. When I enter with Plated Gloves on, the gains are respectively 3/2%, 0/5%, 0/0%, 0/1%, 0/1%.

Finally, if you enter with no gloves on, you'll gain exactly fucko' !
 
Silencer said:
Finally, if you enter with no gloves on, you'll gain exactly fucko' !

"Fucko" being the ability to shoot plasma beams out of your ears? Maybe I tested this only I don't remember.

Makes it a bit of a mystary how Boodler could get to match 3 without any bonus, though. Enter without gloves the first time and you get a pair. Enter without gloves the second time and you can't win, but he said he won three matches.
 
Nope, it was a subtle movie reference :P

Perhaps the resistance boosts were just supposed to be temporary and not permanent - that'd explain why plated gloves give you better ones, since you can block and shield your sorry face with them better.

Then again, couldn't this have been made through armour definitions? Ah, but gloves aren't considered armour, and they'd run into conflicts with 'real' armour if you had worn them simultaneously...

Maybe the resistances that make one unbeatable weren't suppose to be there ab inito.
 
A theory of mine is that the scripter and designer (Messrs French & Avellone) wanted Prizefighter to boost damage resistance (the perk description says as much), but discovered it can't be done with the set_critter_stat command, so they asked someone to do an ad hoc thingy in the engine instead. Exactly how is anyone's guess.
 
Per said:
an ad hoc thingy

They seem to have a thing for thingy.

thingy.jpg


This shows up in the FO2 mapper when you toggle to the end of the art list.
Technically its a thingy.
 
It seems safe to say it's a thingy, then.

By the way, feel free to look through the Stuart Little/Prizefighter/New Reno scripts for the exact point where something gets called that looks like damage resistances being applied. I've been at it several times but never found a good candidate. Logically it should happen in between your saying you're ready to enter the ring and then actually being in the ring and calling up your inventory screen to view your spiffy bonuses.
 
Per said:
It seems safe to say it's a thingy, then.

By the way, feel free to look through the Stuart Little/Prizefighter/New Reno scripts for the exact point where something gets called that looks like damage resistances being applied. I've been at it several times but never found a good candidate.

It's safely hidden in the newreno.h header file ....

end else if (fight_level == 4) then begin give_xp(EXP_NEW_RENO_BOXER_LEVEL_4);
inc_reno_rep(REP_NEW_RENO_BOXER_LEVEL_4); critter_mod_skill(dude_obj, SKILL_UNARMED_COMBAT, 5);
global_temp := get_critter_stat(dude_obj, STAT_dmg_resist) + 5; set_critter_stat(dude_obj, STAT_dmg_resist, global_temp);set_global_var(GVAR_NEW_RENO_HAS_REP_PRIZEFIGHTER, 1);

EDIT: That looks bugged to me, because as I said earlier, my tests show that set_critter_stat expects a modifier value. At least it does for the base stats (ST, PE, etc). How much does the damage resistance actually get boosted here?
 
dude_obj said:
It's safely hidden in the newreno.h header file ....

end else if (fight_level == 4) then begin give_xp(EXP_NEW_RENO_BOXER_LEVEL_4);
inc_reno_rep(REP_NEW_RENO_BOXER_LEVEL_4); critter_mod_skill(dude_obj, SKILL_UNARMED_COMBAT, 5);
global_temp := get_critter_stat(dude_obj, STAT_dmg_resist) + 5; set_critter_stat(dude_obj, STAT_dmg_resist, global_temp);set_global_var(GVAR_NEW_RENO_HAS_REP_PRIZEFIGHTER, 1);

Nope, that's what happens at the end of fight four and fails to modify your dam resist. We're looking for something that happens at the beginning of every fight, remember?
 
Per said:
Nope, that's what happens at the end of fight four and fails to modify your dam resist.

I think it should be set_critter_stat(dude_obj, STAT_dmg_resist, 5)
Hold on, I will test this .... nope ... I can't make this command work. I think damage resist is supposed to be a derived stat, probably why the engine won't allow this call. The only other call in the game that tries to modify damage stat is in vicencom.ssl:

elc_rest:=get_critter_stat(dude_obj,STAT_dmg_resist_electrical);
set_critter_stat(dude_obj,STAT_dmg_resist_electrical,elc_rest+5);

I bet that doesn't work either. And again, it should be just 5, not what you already have plus 5.

Per said:
We're looking for something that happens at the beginning of every fight, remember?

There is no other STAT_dmg keyword found in the entire FO2 scripts source, so it must be that thingy you mentioned ...
 
boxing / damage res?

Shouldn’t I get +Damage Res. for boxing in New Reno? I’ve heard that I should, furthermore, the description of Prizefighter also says that I’ve gained more toughness. Still, if I remove the armor on the inventory screen all my resistances will be 0/00% (no implants yet), and on the character screen 0 is listed for Damage res. (I guess it only displays the normal dmg res). Is this a bug or do I miss something? :?:
 
Also ended up recieving no dmg-res once. But always get them after grabbing the Plated Gloves.

By the way, there ARE posts about this problem before....and there are answers. So it's always better to perform a forum search before asking.
 
Prizefighter doesn't really do anything. You gain natural resistance and thresholds each time you enter the ring (regardless of whether you win or lose). You get a better resistance if you enter with Plated Gloves than with the regular ones. You gain no resistance if you enter the ring without gloves (and you'll get disqualified inevitably, too.)

Also, I'm merging this.
 
Actually, I’ve entered the ring _with_ Plated Gloves (killed 2 enemies in the first round, the Masticator held on for two before he died – by the way he was already blinded in the first one :) (I play an unarmed char though) and still received neither damage resistance nor damage threshold, so I’m afraid it’s not _that_ simple… :(
And I guess that – playing a HtH char – I’d be the one who’d _really_ need that extra protection… I wonder if I’ll see loads of end screens later… :?
 
Fallout 2 Boxing Question

I'm in New Reno right now, and am going to do the boxing quest. Per's guide mentions that "should you lose a fight, you must ask Little for a rematch immediately or you won't get another chance. You'll then go up against another boxer (your royalties will drop to 25%, but the xp is the same)." I plan on trying to get all 5 increases to my DT & DR. Does the drop in royalties count only on the match you're retrying, or all of them from that point on? Thanks in advance for any info.
 
beat all guys except the last guy (just kick him) then youll have to fight another guy for the last dt &dr boost
 
I know about that, Finesse - Per says that in his guide. What I want to do, is see if I can get the boost for $25 instead of $500, buy losing to the first guy instead of the last guy. I want to know if the royalties drop is only for the fight you're redoing, or for that one, plus the following ones as well.
 
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