Breaking News: Generalissimo Francisco Franco is still dead!

Brother None

This ghoul has seen it all
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In other news, here's a small roundup on the buzz surrounding the news of Emil Pagliarulo's status as lead designer. First off a note that he apparently did the "Life of the Party" bit of Thief 2, which is a great part of a pretty great game. Anyway, recently at DaC:<blockquote>You know what you're getting into when you take this job, so it's not like I'm surprised. Fallout fans are... Fallout fans. There are those of you who will despise me and the game we're making based on general principle. "If it's not Van Buren, it's not Fallout 3." Some of you hate Oblivion. Nothing I can say or do will change that. And that's fine by me; it's your right. I'm not going to waste anyone's time trying to convince you otherwise. But the reality is that Bethesda has been granted the rare opportunity to preserve the Fallout license, and it's a responsibility we take very seriously. </blockquote>We must've really made him run the gauntlet in the past year, because some 20 months ago at NMA he said:<blockquote>Seriously, though, you guys are awesome. In the few months I've been visiting these forums I've seen more spirited, passionate, intelligent game design discussion than I have on a lot of other game forums in the past few years.

(...)

The Thief fans, like you guys, were left for a long time to reminisce about the "good old days" while wondering if they'd ever get a new title in the series worth a damn. Some were very happy with Thief: Deadly Shadows. Others...not so happy. But hey, at least the Thief fans didn't get a watered down, "Thief: Brotherhood of Hammers" that was only vaguely even set in the same universe...</blockquote>More mocking of our relationship with Interplay's gem Fallout: Brotherhood of Steel can be found here. On fan suggestions and Fallout 3:<blockquote>Well, simplest answer I can give is this: If I didn't care what the community thought, I wouldn't be here. That said, when you make any game, you have to take all the fan suggestions and determine what's important, what's not, what's doable, what's not. We have a vision of the game we want to make, and that's the one we're making; staying true to the "essence" of Fallout (which can be defined a thousand ways, I know) is incredibly important to us.</blockquote>So what is the essence of Fallout, then?

On another note, J.E. Sawyer apparently still can't get enough of being featured in NMA newsposts, and thus made a comment to sneak back into our limelights:<blockquote>I enjoyed the Dark Brotherhood stuff in Oblivion, though I hope Fallout 3 has more branching plotlines and important player chioces.</blockquote>There, I posted it. Happy now, Josh?
 
Re: Breaking News: Generalissimo Francisco Franco is still d

Kharn said:
There are those of you who will despise me and the game we're making based on general principle. "If it's not Van Buren, it's not Fallout 3."

We don't ( really ) despise you and the game you're making. We try to make guesses based on the little information we have, that is to say the stuttering radio interview, the other spectacular declarations by Todd and the now infamous expression "make Fallout 3 just like we did Oblivion". I believe it's normal that since there's no concrete information on Fallout 3, we, dumb people of NMA, make guesses from bethesda's previous work. You KNOW that it's not against you or Bethesda but we are getting tired of this silence. If you fear a storm because of bad criticism...well...you know how fallout fans are, mean and angry, which means that there WILL be a storm anyway if the license is fucked once again. We're just waiting for you to prove us wrong and then I promise that we will be nice and dandy !

Time to prove us wrong !

EDIT : I assume you read it, Emil Pagliarulo. If not, well, guys...nevermind my message...mmh
 
Re: Breaking News: Generalissimo Francisco Franco is still d

Emil said:
But the reality is that Bethesda has been granted the rare opportunity to preserve the Fallout license, and it's a responsibility we take very seriously.
Emil said:
We have a vision of the game we want to make, and that's the one we're making; staying true to the "essence" of Fallout (which can be defined a thousand ways, I know) is incredibly important to us.

preserve the license? hmz, alright. we'll see about that.

staying true to the essence of Fallout? yes, that's alright, but then going on to say that can be defined a thousand ways? so basically he says it's impossible to stay true to the essence of Fallout, yet they'll do it anyway. coupled to the fact that he states they have a vision of the game & that's what they're going to make, nothing else.

*cue 'I did it my way'*

make up your mind, sport: either you were able to define the essence of Fallout (this forum and DaC might reveal a great deal about that *hint hint*) or you decided it's impossible to define, so you'll just do it your way.
 
SuAside said:
This forum and DaC might reveal a great deal about that...
Or reading your signature might give them the right ideas. And that the "50's American sci-fi pop culture" has still somethings to give to the game(s :puppy-dog: ).
 
"Life of the Party" is probably my favorite level of any game ever, so I guess that's a good reason for optimism. Although it's pretty much canceled out by the constant barrage of fatalistic "we'll never please you guys" from their side; which, considering that what most of us want is simply a sequel that stays true to the game we love, is hard not to interpret as "We aren't planning on making the game you want to play".
 
Amusing how their tone changes when they realize that we're not going to accept the same lazy job as they've been half-assing onto TES.

And neither is anyone else. Yes, guys, we're onto you. Time to be a bit honest instead of trying to play the mom and pop game. It doesn't work, children.

I'm not going to waste anyone's time trying to convince you otherwise. But the reality is that Bethesda has been granted the rare opportunity to preserve the Fallout license, and it's a responsibility we take very seriously.

Quoted, so we can explicitly hold this fucker to making a decent sequel or not - this will be included in any NMA review. I don't care what trash US market excuses he has; he can either provide information, or stow the same brand of dishonesty; we've known people like to polish Todd's ass, Pete has gotten proficient at doing it for years.

Anyways, where has this clown been, supposedly "around the community?" Niether him, nor other Bethesda employees, have really been around in awhile else several PMs would have been delivered. In particular, MrWhinyShitheadLiar*. We've been hardly as a pain in their ass as DAC or, well...obviously the Codex. While I'm the main ranter here about how console trashed TES became, the folks at Codex have done a far better job.

Busted, new clown, same spin. Don't bother playing the divide and conquer game, it didn't quite work for Chuck. And she had tits, yet nobody cared.

What the fuck?

* - This stays, he's more than earned it.

EDIT: "If it's not Van Buren, it's not Fallout 3." - WRONG! Try another lie, kiddies. Try looking to those we DO respect because they DO have the ability to properly treat a sequel, instead of doing your usual hype smoke and mirrors approach that turns out to be a total fraud evident to all but the console trash or those new to gaming.
 
Re: Breaking News: Generalissimo Francisco Franco is still d

Emil Pagliarulo said:
You know what you're getting into when you take this job, so it's not like I'm surprised. Fallout fans are... Fallout fans. There are those of you who will despise me and the game we're making based on general principle. "If it's not Van Buren, it's not Fallout 3."
Someone mind telling him that we were not all drooling at Van Buren? Someone mind telling him that some of us were more pissed that they took the license from Troika?
 
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