In other news, here's a small roundup on the buzz surrounding the news of Emil Pagliarulo's status as lead designer. First off a note that he apparently did the "Life of the Party" bit of Thief 2, which is a great part of a pretty great game. Anyway, recently at DaC:<blockquote>You know what you're getting into when you take this job, so it's not like I'm surprised. Fallout fans are... Fallout fans. There are those of you who will despise me and the game we're making based on general principle. "If it's not Van Buren, it's not Fallout 3." Some of you hate Oblivion. Nothing I can say or do will change that. And that's fine by me; it's your right. I'm not going to waste anyone's time trying to convince you otherwise. But the reality is that Bethesda has been granted the rare opportunity to preserve the Fallout license, and it's a responsibility we take very seriously. </blockquote>We must've really made him run the gauntlet in the past year, because some 20 months ago at NMA he said:<blockquote>Seriously, though, you guys are awesome. In the few months I've been visiting these forums I've seen more spirited, passionate, intelligent game design discussion than I have on a lot of other game forums in the past few years.
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The Thief fans, like you guys, were left for a long time to reminisce about the "good old days" while wondering if they'd ever get a new title in the series worth a damn. Some were very happy with Thief: Deadly Shadows. Others...not so happy. But hey, at least the Thief fans didn't get a watered down, "Thief: Brotherhood of Hammers" that was only vaguely even set in the same universe...</blockquote>More mocking of our relationship with Interplay's gem Fallout: Brotherhood of Steel can be found here. On fan suggestions and Fallout 3:<blockquote>Well, simplest answer I can give is this: If I didn't care what the community thought, I wouldn't be here. That said, when you make any game, you have to take all the fan suggestions and determine what's important, what's not, what's doable, what's not. We have a vision of the game we want to make, and that's the one we're making; staying true to the "essence" of Fallout (which can be defined a thousand ways, I know) is incredibly important to us.</blockquote>So what is the essence of Fallout, then?
On another note, J.E. Sawyer apparently still can't get enough of being featured in NMA newsposts, and thus made a comment to sneak back into our limelights:<blockquote>I enjoyed the Dark Brotherhood stuff in Oblivion, though I hope Fallout 3 has more branching plotlines and important player chioces.</blockquote>There, I posted it. Happy now, Josh?
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The Thief fans, like you guys, were left for a long time to reminisce about the "good old days" while wondering if they'd ever get a new title in the series worth a damn. Some were very happy with Thief: Deadly Shadows. Others...not so happy. But hey, at least the Thief fans didn't get a watered down, "Thief: Brotherhood of Hammers" that was only vaguely even set in the same universe...</blockquote>More mocking of our relationship with Interplay's gem Fallout: Brotherhood of Steel can be found here. On fan suggestions and Fallout 3:<blockquote>Well, simplest answer I can give is this: If I didn't care what the community thought, I wouldn't be here. That said, when you make any game, you have to take all the fan suggestions and determine what's important, what's not, what's doable, what's not. We have a vision of the game we want to make, and that's the one we're making; staying true to the "essence" of Fallout (which can be defined a thousand ways, I know) is incredibly important to us.</blockquote>So what is the essence of Fallout, then?
On another note, J.E. Sawyer apparently still can't get enough of being featured in NMA newsposts, and thus made a comment to sneak back into our limelights:<blockquote>I enjoyed the Dark Brotherhood stuff in Oblivion, though I hope Fallout 3 has more branching plotlines and important player chioces.</blockquote>There, I posted it. Happy now, Josh?