Brian Fargo on using Unity for Wasteland 2

WorstUsernameEver

But best title ever!
Clearly Brian Fargo is pleased with the choice to move forward with Unity as the engine for Wasteland 2, as evidenced by this snippet from a larger interview with VG247 on the subject. Snip:<blockquote>“We’ve currently purchased over 100 assets that range from engineering scripts to environment models. I can safely say that had we picked a different game engine, there is no way we’d be at the point in development that we are now.”

Regarding Wasteland 2 development, Fargo confirmed that the project is blazing forward, “As for the process, once we’ve set our core tenants and main systems in stone, we immediately kick off the level designs. Right now, we have over 10 writers and designers finishing up all of the maps.”

“During this period, engineering will be working on pipeline tests and creating tools that we need to have each discipline work effectively. Our team is pretty experienced and we all have ways that we enjoy working in our specific disciplines.”</blockquote>
 
It's stuff like this that makes me glad companies can vastly speed up development and save money by using an older engine. Graphics are so good at this point there don't need to be upgrades to detail.

Sincerely,
The Vault Dweller
 
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