Brian Fargo on Wasteland 2 and Fallout 4

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Dishonoured is actually a really good game, that knows what it wants and gets it really well. The story isn't anything to brag about but the gameplay mechanics are balanced and fun.

I really liked the story. It's not an rpg, so it doesn't take center stage as much, but I thought it was very well done.
 
I am definitely up for Bard's Tale 4 trying new things. If they don't, they'll just be making something way too similar to other titles that are bringing the genre back, like Grimrock.
 
More of the same doesn't have to mean that it can't both be quality though.
I mean, if I got 10 games that played pretty much identical to Fallout 2 except in their own post-apocalyptic universes then I'd froth at the mouth because of my excitement going through the roof. My nipples would be hard enough to cut diamond. You could bring 100 crazy people from institutions to try to make sense out of my hyped ramblings and they'd turn sane from it. I liked Legend Of Grimrock, the 2nd one, not as much but it was still enjoyable. So getting more of that? I can't see any reason to complain. All that means is that it'll be easier for me to get my bearings and get to the meat of the game.
 
Fallout 4 Reviews


10/10 RPG of the Year - IGN

The Future of Gaming - Eurogamer

Most diverse RPG yet - Polygon

Can roleplay a furry - Kotaku

It just works - NMA
 
It reads like most dev interviews I see these days: There's reserve that isn't shown by what they say, but by how little they say about said sequel/IP changeover.

And like other articles of this nature, there's a lot of loaded PR words to push the "Wow" factor. "Powerfully immersible" being the most obvious of them. And whoever this interviewer was clearly didn't play Morrowind very long, because there is a collection of scripts in the game that let NPCs say your character name, their occupation, etc. Not out-loud, sure, but in text. A method where the interest of the actors in question is never a factor in believability.
 
Dishonoured is actually a really good game, that knows what it wants and gets it really well. The story isn't anything to brag about but the gameplay mechanics are balanced and fun.

It is a great game. It is very Bioshock along with some other elements and it works very well.
 
Dishonored is pretty much the only game I can think of that allows the player to play through the entire game without directly, or indirectly, killing someone. Fallout 1 does not count, as you would have still at least killed the Master and Lou using a non-combat solution to destroying the Military Base and the Cathedral, thus killing anyone else who were within the proximity of those areas.
 
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Dishonored is pretty much the only game I can think of that allows the player to play through the entire game without directly, or indirectly, killing someone. Fallout 1 does not count, as you would have still at least killed the Master and Lou using a non-combat solution to destroying the Military Base and the Cathedral.

Alpha Protocol allows this also.

And I heard Age of Decadence allows this too but I haven't played it yet unfortunately. It's on the list though. :P
 
Dishonored is pretty much the only game I can think of that allows the player to play through the entire game without directly, or indirectly, killing someone. Fallout 1 does not count, as you would have still at least killed the Master and Lou using a non-combat solution to destroying the Military Base and the Cathedral, thus killing anyone else who were within the proximity of those areas.

Every target can be neutralized without killing, something Admiral Havelock mentions.
 
Fargo should be thrown into a dungeon for throwing out Kevin Saunders. I've lost all respect for him.
 
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