Briareus on the old text-box problem...

Brother None

This ghoul has seen it all
Orderite
Interplay regular Darque inquired how Van Buren would handle text messages over at the BiS feedback forum. The basic problem with Fallout 1 and 2 was that the constant text in the text box (like "You see: a box" when you scrolled over the box) meant you missed the essential messages.

Chad "Briareus" Nicholas had the following to say

<blockquote>I'd prefer it if the name of the entity just appeared above it when you moused over the entity in question. Then put any "look" or "examine" text in the feedback window.

We're also already using different colored text for feedback messages. Red text if you need to have a certain item equipped to perform an action, green text on success, white text for normal "hey, this happened" text, etc.</blockquote>
 
DarkUnderlord said:
Missed the essential messages? Have we forgotten about the scroll function already?

I think he meant you never noticed the message even came up, as it is bumped out of the box by "You see Timmy" and "You see door".
 
I See .....

I See .....

All the ""See"" this and that, had that zen poetic aura.

Or lord save us that (PC) holy study of Walt Whitman in some long forgotten American Lit class. Seems he made ''catalogues'' before
Sears.... Then on the college level, his cause celebrity was his gender preferences. He still was boring to read. All that changed was the cute English Major babbled about whale imagery being code for fellatio, but she said blow jobs and the whole class ejaculated...... Found out later she was fishing for attention.....

I have wandered.

From time to time I scrolled back and read the litany of ""You sees...""

Nothing as profound as: You see London .. You see France.. You see someone's ..... but intersting enough to go back to.

But hey, we'll all be too NOW and Trendy in our Once and Future Status, and ON REAL$TIME so all the clutter ""just"" has to go!!!!

(If one couldn't keep up with the ticker tape delivery of sensory input flow, during TURN BASED, how will one 'cope' with the flood of excitement during Real$time? Don't want one to stress out and then act out, now do we. Bland out the interface to match the blurr of fast speed, can't miss what is not seen, unless you're one of those cranks that "believes" in subliminal communication.... that's just too "pre" Bush...)

""No time to say hello, good bye, i'm late, I'm late, I'm late!""


4too
 
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