This upcoming post-apoc RPG scheduled for release 2021 is all over the news today. It's a narrative driven and takes place in Australia. The trailer is pretty telling on what the game will be like. The main new thing is the moral system:
Drop Bear Bytes said:Broken Roads’ unique morality system is based on four areas of moral philosophy: Utilitarianism, Nihilism, Machiavellianism and Existentialism. In a 360-degree chart of possible options, players are able to choose from those within a certain range of their character’s core alignment.
Your decisions and dialogue options will shift your leaning and thus alter your possible range of future choices.
We believe this will enhance the game’s roleplaying realism - you can not take an evil option and then immediately follow up with the most noble option. Decisions will not be clear cut good and bad – we want to present real moral dilemmas that players will have to carefully consider.
PC Gamer has a good article on the game for the interested:
PC Gamer said:t's developed by Australian studio Drop Bear Bytes, made up of former devs from CCP Games, Riot and Ubisoft, among others. Oh, and the gorgeous hand drawn art is the work of Mighty Vertex, the art studio behind Shadowrun Returns.
And here's an excerpt from the game's website:
Drop Bear Bytes said:Broken Roads was born of a love for traditional isometric computer role-playing, and will provide a rich, engaging narrative in which players make their way across a desolated Australia.
Blending together traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.
Features:
Broken Roads is in development for PC, Switch, PS4 and Xbox one, and is scheduled for release in 2021.
- All-new post-apocalyptic setting
- Unique morality system influencing dialogue, quests and character development
- Authentic Australian locations and environments
- Blend of traditional and original RPG mechanics
- Up to 6 party members
- Turn-based tactical combat
- Hand-drawn artwork
- A content-rich and densely-crafted world
What do you think about the moral system as outlined?
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