Fan Art Object
Fan Art Object
Copying is great for developing skills.
A fan's emotional attachment can fill an inspirational well.
Emotional energy fuels the hand eye motion repetitions, and the mind's control shifts to that 'other' mental ""road less travelled"".
Go where the mind's eye focuses on craft and creation.
Making your design your own may at first use the fictional filter that is fan art.
I suggest the design concept could be re-tooled.
Consider.
-- A decorative emblem inspired by the computer gaming experience that was ... you know that old RPG ... FO, and that JA like sequel ... FOT. --
BOS is so strongly identified with FO / FOT that repeating the origin is almost hectoring a 'given' or 'proved' point. Why be a nag? Let those who know make the connection. Those that can connect the dots will follow.
Crafting the work gives you a claim of ownership.
The heraldry of the BOS can be seen as a blending of several icons . Who 'owns' an iconic representation of reduction gears, a sword, a bird of prey?
The significance of a BOS style heraldry is empowered by our individual game experiences. Who owns that?
You own your game experience and you own your expression of that experience in many mediums.
Claim an ownership in the crafting of 'fan' objects.
By fact or - fan fiction - as the group experience of the intellectual property drifts into a 'de facto' public domain of shared imagery ,
your 'knock off' might coast into the refuge of
""art object".
As an ''art object'' you might weasel into a limited (cost covering) commercial production.
The commemorative value, the 'free' publicity, the ''at cost'' cash flow may make
an e-bay sale fly under the radar of the legal IP guardians. They may choose not to see.
A tasteful inquiry to the IP holder may be an exercise in futile integrity, and an educational moment of truth.
Even if a cease and desist threat may look more like a pit bull then a Pekinese,
the 'knock off' could be a valuable addition to your portfolio.
The articulation and distribution of an 'art object' will build your production and sales skills and fill a line or two in your resume.
AS A TOOL AND DIE MACHINIST:
Claim the high ground of 'art' and educational experience.
You are crafting 'art objects' and adventuring into the greater public theatre of industrial engineering and market presentation, for limited (at cost) sale.
A tool and die machinist can take the ghost's tear of an idea and execute a production run.
The fruit could be perceived as a mere solid (art) object.
Yet the design intent of a machinist pierces the limitations of 'art object' , a.k.a. the shop class paper weight.
It can be one, two, a dozen, or thousands.
Coasters, ash trays, Frisbee's , something solid in the hand. Something spun out into the real world.
Something useful.
Something more real than what the last standing IP holder is doing.
Some miser squatting on an empty sh-t pot.
With the real knowledge of your expenses and a grounded expectation of the fan -art object - market, at least you can cover your costs. Can they?
.........
Consider a BOS ash tray.
An image we all shared of the BOS going down in electric flames.
Not to 'copy' the pic of lightning smite airships associated with FOT.
Find another inspirational source not directly connected to any IP.
Adorned by a 'fan's' expression of iconic heraldry. Clock work, edged weapons, and spread wings.
Think, the corporate reptiles that milk the Led Zeppelin franchise might claim the use of the picture of the burning Hindenburg as an encroachment.
Find another angle.
The crash of the Hindenburg was a dramatic historical event.
I am guessing there are other public domain representations of burning Zeppelins and crashing blimps to fuel an individuals imagination.
And if Interplay arises from 'mom's basement' or BethSoft stomps in like Godzilla,
show us some pictures of the corporate logo embossed toilet paper you might consider offering computer gaming fans.
4too