I found a bug in the mapper \scripts\headers\animcomd.h
It has these lines:
//#define ANIM_fire_dance_sf (61) // doesn't exist, but keeps the enums ordered
#define ANIM_fall_back_blood_sf (61)
#define ANIM_fall_front_blood_sf (62)
// called shot interface picture 64
#define ANIM_called_shot_pic (63)
Somebody screwed up here, because these are the proper numbers:
#define ANIM_fall_back_blood_sf (62)
#define ANIM_fall_front_blood_sf (63)
#define ANIM_called_shot_pic (64)
When I change this header, and use the include in my script, the above 3 now work using those names.
The ANIM_max_anim doesn't work, probably because my character isn't max?
As I mentioned in another post, FO2 doesn't have the JMPS animations for stair climbing and descending, but FO1 does. If I copy the FO1 HMJMPS and HFJMPS FRMs to my patch, these work:
ANIM_up_stairs_right
ANIM_up_stairs_left
ANIM_down_stairs_right
ANIM_down_stairs_left
Also, these have never worked for me so far:
ANIM_jump_begin
ANIM_jump_end
ANIM_falling
ANIM_magic_hands_up
ANIM_bad_landing
ANIM_bad_landing_sf
Finally, I don't have ANIM_fire_continuous working yet, probably because I don't have the right weapon.
What weapon does continuous firing?
It has these lines:
//#define ANIM_fire_dance_sf (61) // doesn't exist, but keeps the enums ordered
#define ANIM_fall_back_blood_sf (61)
#define ANIM_fall_front_blood_sf (62)
// called shot interface picture 64
#define ANIM_called_shot_pic (63)
Somebody screwed up here, because these are the proper numbers:
#define ANIM_fall_back_blood_sf (62)
#define ANIM_fall_front_blood_sf (63)
#define ANIM_called_shot_pic (64)
When I change this header, and use the include in my script, the above 3 now work using those names.
The ANIM_max_anim doesn't work, probably because my character isn't max?
As I mentioned in another post, FO2 doesn't have the JMPS animations for stair climbing and descending, but FO1 does. If I copy the FO1 HMJMPS and HFJMPS FRMs to my patch, these work:
ANIM_up_stairs_right
ANIM_up_stairs_left
ANIM_down_stairs_right
ANIM_down_stairs_left
Also, these have never worked for me so far:
ANIM_jump_begin
ANIM_jump_end
ANIM_falling
ANIM_magic_hands_up
ANIM_bad_landing
ANIM_bad_landing_sf
Finally, I don't have ANIM_fire_continuous working yet, probably because I don't have the right weapon.
What weapon does continuous firing?