The Commisar wrote:
Not unless I learn how to program to mess with the python scripting language, and then learn how to animate 3ds models.
Now do not get me wrong, civ 4 also has some intriguing elements going for it. Like the worker boats that allow you to improve water resources. They also returned event abilites to civ 4. And I must say, the AI is vastly improved over civ 3. At the higher levels it is somewhat challenging. It beats the civ 3 AI to hell and back.
It is just they dumbed down the combat and took out pollution and civil unrest to make the game 'more fun', to try and appeal to the RTS crowd. Although I must admit it still has fallout from nukes. So I guess you could mod pollution back in, it just would be a bitch to change the scripting without FUBARing the rest of the scripts.
Cheers Thorgrimm
But I digress. I will probably secure my own copy soon, but its disappointing its given the modding community the cold shoulder. No chance of seeing your Rebirth of Civilization mod carried over?
Not unless I learn how to program to mess with the python scripting language, and then learn how to animate 3ds models.
Now do not get me wrong, civ 4 also has some intriguing elements going for it. Like the worker boats that allow you to improve water resources. They also returned event abilites to civ 4. And I must say, the AI is vastly improved over civ 3. At the higher levels it is somewhat challenging. It beats the civ 3 AI to hell and back.
It is just they dumbed down the combat and took out pollution and civil unrest to make the game 'more fun', to try and appeal to the RTS crowd. Although I must admit it still has fallout from nukes. So I guess you could mod pollution back in, it just would be a bitch to change the scripting without FUBARing the rest of the scripts.
Cheers Thorgrimm