CanardPC Q&A translated

Brother None

This ghoul has seen it all
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Vaultaire and MrBumble have translated the Q&A-style preview of Fallout 3 based on questions submitted to Canard PC.<blockquote>Does the post-apocalyptic atmosphere well implemented?
With the wasteland filled with destroyed, rusted, moulding artifacts, yes. If we refer to previous Fallouts, it is clear that the game designers opted for a less original setting, despite it being so bound to the series. We find certain visual things: Vault Boy, ads for Nuka Cola etc,. Even more, the world of Fallout 3 feels empty. Too empty. The explanation of a nuclear holocaust is plausible, but wandering the wasteland we only came across one mutant dog and a sort of giant mole aroused a boring sense of loneliness. We can ransack various places (trash cans, -- buildings, etc) but the things that we find spoilt a bit the atmosphere of the game. For example, we found three frag grenades in a letter box along with a dose of Psycho.

Does the AI suck as much as it appears in the gameplay videos?
Yes, unfortunately, it’s one of the main faults of the full version of Fallout 3. The mobs are totally stupid, with NPCs that flee in the direction of their aggressors, enemies that find themselves running on the spot, blocked by a too-low platform ( enabling me to re-arrange their faces during combat), rats that charge you so close as to bump into you then jumping up and down in a vain attempt to cause you harm. It is the one point that Bethesda should be taken to task over.

Are quests solvable in multiple ways?
For the quests, the developers affirm that they wanted to allow the player to complete them however they wish. The example of Megaton should be a relevant one: the bomb in the centre of town remains armed and undetonated years after the apocalyptic events that gave rise to the wasteland. The locals worship this as a religious artifact. The Sheriff asks you to disarm it permanently. If you have the necessary skill in explosives you have the opportunity to disarm it or disable it. If you spend a bit of time in town you might run across an unsavory character that asks for your help in his plan to detonate the bomb. You are free to help him, send him to hell or denounce him to the sheriff. Concerning progression in the world I was aware at all times of a certain repetitiveness. Peter Hines confided in us that near each turret in the game there could be found a terminal for hacking said turret. It is interesting to let the player choose how to find his way but systematically offering the same alternative solutions every time risks getting old.

Technical Aspect

With regards to implementation, first impressions are confirmed: It’s ugly. The textures are faded, un-detailed for sure, the game is really aliased and the colors are really, really poorly chosen. Badly chosen in terms of coherence and not just because “it fit in with the spirit of the original”. Take this with a grain of salt, this was the 360 unfinished build, but it does not bode well for Fallout 3 shining on its technical merit. A example to illustrate my point. I approached a broken window of a building: the texture was so pixelated as to make me wonder whether the texture was stolen from doom.</blockquote>They are still open to questions, so feel free to submit good questions in our comments for our French staff to translate and submit. No guarantee for any answers, tho'.

Link: CanardPC Q&A - English translation.
 
Ouch, they bashed it really hard. But when it comes
to repetition, or repetitiveness Fallout was (supposedly)
much worse, I mean those were only tiles. But then again,
it was in the late 1990's.

I can see Beth fanboy comments now, 'NMA cites only
negative reviews, see this one as the perfect example'.
I actually saw a couple of posts like that at bethsoft's
forums... Kids these days...

Well, I wasn't expecting the AI to be smart, but this is actually
pathetic... How can any one expect any challenge in combat,
if the mobs are as stupid as freaking lemmings, just walking
right in death's arms and grinning while at it. -_- If they kept
it turn-based they'd have a much easier task to make it smarter..
 
Scanning the full translated article, basically sums up to be: "We already hated the game before we tried it and now we have all this stuff to back up our reasons we hate now."

I guess that would be fine except it looks to me like they scoured the net to find every 'true' but negative impression and then compiled them as their own personal negative impressions.

One of the Q/A that stood out in my mind was the one about pop-culture references and in their opinion that because in the 30 minute demo there was only one vague possible one that there must not be any in the whole rest of the 80-100 hours of the game.

I just hate how people write articles like they know everything about the game and their opinions are exactly the way it will be.
 
That's a harsh review... hopefully they'll fix up some of the issues here before it ships to stores...
 
ArmorB said:
One of the Q/A that stood out in my mind was the one about pop-culture references and in their opinion that because in the 30 minute demo there was only one vague possible one that there must not be any in the whole rest of the 80-100 hours of the game.

I just hate how people write articles like they know everything about the game and their opinions are exactly the way it will be.

Did you read the entire article. They continually say it's a 30 minute preview, and on the exact passage that you criticise they say:

"It’s difficult to tell given how short the session was".

As the first line. No need for unnecessary bashing then.

ArmorB said:
I guess that would be fine except it looks to me like they scoured the net to find every 'true' but negative impression and then compiled them as their own personal negative impressions.

Clearly, you don't know the magazine. No matter, the fact is they played the game and you didn't. They answered the questions from the magazine's readerq and I don't see why they'd invent stuff up about, say, the stupidity of the AI.
Anyway, if it's not the only magazine which criticises all theses points, doesn t that mean something?
 
Rewatching their trailer you can definitely see the "Doom" effect going on with a lot of the textures. Too bad but I'm still waiting for details on the story/characters.

maggit said:
I can see Beth fanboy comments now, 'NMA cites only
negative reviews, see this one as the perfect example'.
I actually saw a couple of posts like that at bethsoft's
forums... Kids these days...

It's sort of funny that you mention this. As of now they're four pages in and haven't said anything presumptive about NMA at all... you, on the other hand, managed to be presumptive about them on the first reply. Congrats.
 
Very Honestly, I must say CPC is one of the last magasine to actually have a very good opinion on PC gaming.

Fact is they are old members of France's #1 PC Gaming Magasine Joystick completely disgusted by a change of economic guideline (they got bought by some guys and they had to change the way the magasine was written wich they didn't accept)

Some of the editorial have been in gaming criticism for more than 10 years if not 15 (I remember reading them when I was still a kid). I think you could hardly criticize them. The translation might be not well done, I don't know about that, I've been reading them in french.

Well just a small ramble to oppose to ArmorB. I think if you want a good and honest opinion about Fallout 3, you might not find it anywhere else. Especially when you know these same guys have put a 9/10 to Oblivion if I remember well. With 30 minutes, It seemed to these guys that the game does not look well-made. Well anyhow, I'll be looking forward to these guys' test of Fallout 3 before buying it.
 
I'm not looking to argue about the validity of their statements, only that to me it looked like they first went out and found all of the negative stuff on the net and then wrote questions to fit the answers. While this, I assume, is not the case, it's how it felt as I scanned the questions and answers.

And yes they mention the 30 minute preview thing often enough but that doesn' stop it from feeling like they still know everything they need to.

And the entire response to the pop-culture Q was:

It’s difficult to tell given how short the session was, but I think not.
So regardless of the brevity they still are qualified to tell the reader that there will not be any pop-culture references...
 
interesting q&a.

It is also really interesting to see that any kind of positive criticism is automatically accepted as absolute truth (by the general public), even crap as: "game of the year" long before the game is actually released. But the first sign of criticism.....


I cannot wait on yahtzees "review" on this.
 
Unfortunately this article came across to me as rather OTT. I'm harbouring my doubts about the game, but my gut tells me that just as I can't trust the super-positive previews, nor can I trust this one. I sense some kind of agenda.
 
terebikun said:
Yahtzee=Australian. You're in for a long wait.

Yahtzee=English man in Australia. Not sure if he is a citizen. But we know where you're coming from :wink:
Darn 'Refused Classification'...
 
One thing I thought was funny is they said the game was "too barren"... which if you want to get across the idea of trecking across the wasteland, is exactly as it should be. I am sure the city isn't barren, but they need some barren space (or even alot). I am glad they redesigned the map and spaced things out more. I think that will eleviate some of the apprehension about lacking the original fallout type map travel.. instead of watching the indicator travel across the map.. you get to travel the wasteland yourself.

Yes.. I know it might be tedious to some.. but I'll enjoy walking the wasteland sections.. poking around for interesting stuff.
 
TTTimo said:
Yahtzee=English man in Australia. Not sure if he is a citizen. But we know where you're coming from

Touche, sir, I actually just noticed that today. Coincidentally, while watching his video where he mentions that he thinks Fallout 3 looks nice! Burn him!
 
terebikun said:
he mentions that he thinks Fallout 3 looks nice! Burn him!
He wasn't really using it as a true compliment. You neglected to mention that he goes on to point out that there is nothing special about a game 'looking nice' these days because they ALL 'look nice'.
 
ookami said:
terebikun said:
he mentions that he thinks Fallout 3 looks nice! Burn him!
He wasn't really using it as a true compliment. You neglected to mention that he goes on to point out that there is nothing special about a game 'looking nice' these days because they ALL 'look nice'.

Actually, that was about the final fantasy series.

I don't really remember him saying fallout 3 looked nice either?

He said he likes the initial idea of VATS, calling it Groovy Pants. But then said it's probably going to get really boring and repetitive, and thus reduced his assessment of it to "pants". That's about it.
 
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