cannon fallout playthru

Sonichu_fanboy3456984

First time out of the vault
I haven't played fallout in a long time, and now want to come back to it, and I want to play as the first two games as the cannon shows it happened. I don't remember my fallout cannon 100% and I only have the vault dweller's memorial to work with, what did the vault dweller and the chosen one did, like recruiting marcus and having him survive ect if anyone would want to help me out here giving me as little spoilers as possible I would be glad
 
Sonichu_fanboy3456984 said:
I haven't played fallout in a long time, and now want to come back to it, and I want to play as the first two games as the cannon shows it happened. I don't remember my fallout cannon 100% and I only have the vault dweller's memorial to work with, what did the vault dweller and the chosen one did, like recruiting marcus and having him survive ect if anyone would want to help me out here giving me as little spoilers as possible I would be glad
I remember few things from the cannons.
For Fallout 1:
- Recruit Dogmeat, he dies in the Military Base.
- Recruit Ian, he survives.
- IIRC, Tycho and Katja weren't recruited.
- Pick Bloody Mess trait, since you kill the Overseer at the end of the game.
- I THINK you must kill the Lieutenant by yourself, but detonate the nuke for the Master instead of fighting him directly.
- You must fix Necropolis water pump.
- You must obviously save Tandi and get the NCR ending for Shady Sands.
- You kill all the Khans.
- I believe you kill Seth.

That's all I remember about Fallout 1.

Fallout 2:
I'm really not sure what would be the cannon, aside from Marcus being recruited by the Chosen One and being recruited, and the same for Cassidy. Also, you must not wipe out Navarro, since according to cannon is the NCR who does that. You should get the NCR as big as you can, since they continue expanding in New Vegas. Maybe help them annex Vault City and Redding. In fact, it's likely to happen, since I remember New Reno gets annexed and I believe it has something to do with Bishop helping the NCR to get Vault City. You must be a male character in both games, and be the father of a Bishop child, according to New Vegas there is a Bishop who walks the wasteland, and that's kind of the ending in which you get laid with either Bishop's daughter or Bishop's wife.
That's all I can remember right now.
 
Recruit Ian, he survives.
Died in Necropolis.

- Pick Bloody Mess trait, since you kill the Overseer at the end of the game.
We didn't know, what happened to Jacoren. And it's more propably he survived according to:
The Overseer met me outside the massive Vault door, and told me point blank that while my services to the Vault will always be remembered, he could no longer trust me or what I had become. He said something along the lines that I had saved the Vault, and now I must leave. Bastard.

So, I left.

- I THINK you must kill the Lieutenant by yourself, but detonate the nuke for the Master instead of fighting him directly.
- I believe you kill Seth.
Both wrong. First is unknown, and for second, only Master's Army need to invade Necropolis.

For Fallout 2:
Good ending for Modoc, killing deathclaw there.
Best ending for VC (independent) and best ending for Gecko.
Wiping out mercenaries.
For Reno, you can't really do it. NR joined to NCR, but Wrights and Mordinos were in power after F2. And ofc. bishop child.
Broken Hills, best ending.
Redding for NCR.
NCR, best ending.
Also, recruit 2 cyberdogs, Cassidy, Marcus, Skynet, kill Schreber, free Xarn, meet with Dornan, get Granite at end with you, create antidote for jet.
 
Not trying to step on your toes, but a couple of points:

Oppen said:
For Fallout 1:
- Recruit Ian, he survives.

This is debatable. Originally, Fallout 2 was supposed to include Ian, or at least an old man who said he was, and the Fallout 2 Restoration Project has restored him to the game. However, even though he seems to know what he's talking about, there's no way of confirming his identity, and the Vault Dweller's Memoirs in the F2 manual have him falling to a flamer-wielding mutant at the Necropolis watershed.

Pick Bloody Mess trait, since you kill the Overseer at the end of the game.

Not so. As per conversations with the Overseer in F2, The Overseer that exiled the Vault Dweller is eventually deposed by the remaining V13 dwellers after some of what he's done comes to light. To hold to canon, you'll want to avoid Bloody Mess (or "berserker" status, or incredibly low karma-- not likely during an attempted canon playthrough, but mentioned for the sake of completeness)

- I THINK you must kill the Lieutenant by yourself, but detonate the nuke for the Master instead of fighting him directly.

There's no canon source as to the fate of the Lieutenant except that he died with the Vats. You don't necessarily have to engage him directly. As to the Master, they left the means of his demise deliberately vague, but the Vault Dweller is illustrated in the Memoirs as facing him down with some rather heavy weaponry, likely a Plasma rifle. Of course, he's also in his vault suit in that picture, so take this with a grain of salt.

- I believe you kill Seth.

Seth survives, and goes on to found the NCR rangers. If you meant Set, the ghoul leader, the Vault Dweller left him alive, too, but the Memoirs have Necropolis wasted by mutants, which means he takes a dirtnap with the rest of them.

Aside from that, what Oppen said stands. If you're taking the memoirs in the Fallout 2 manual as canon, your F1 playthrough is going to look like this:

*It is all but explicit that the Vault Dweller is male.
*The V13 -> Shady Sands -> V15 leg of the journey happens pretty much as standard. Make sure you recruit Ian the first time you're in town.
*The manual says that the Dweller has some problems with the raiders after leaving V15, but also that they plagued the Shady Sands tribe for several years afterward, and the V15 raiders in Fallout 2 confirm that the raiders were smashed. This suggests that you either don't eliminate the raiders during your playthrough, or that you come back and slaughter them all closer to the end.
*Junktown, logically, comes next. It's hinted at that you eliminate Gizmo. Dogmeat is explicitly recruited, but Tycho isn't mentioned.
*Next stop: The Hub. Don't rescue the BOS initiate (or have many dealings with the underground) until you come back later. Hire the water merchants to bring water to your vault. Find "a small clue" that leads you to Necropolis-- IIRC, that could mean purchasing the Vault Locations holodisk or listening intently to the dialogue at the caravan houses.
*Supposedly, Ian falls to the Flamer mutie outside the watershed (but see above). Fix Necropolis' pump and leave them alive, either way. Turn in the chip, of course.
*Return to the Hub, and this time you get involved with the underworld and rescue the initiate.
*After that, go to the Brotherhood, undertake the Glow quest, and complete it. Explore both places to your heart's content-- nothing contradicts it. The memoirs allow for you receiving the info you need to talk the Master to death here, but they don't confirm or deny it solidly.
*Next, head back to Necropolis ("to see some old friends," according to the memoirs). Necropolis should be in ruins, so you should try to time it so that the visit is after March 25, 2162.
*From there, The Boneyard. Do what you like here, though NV establishes that the Followers of the Apocalypse survive (which won't be reflected in the ending you get-- it's a bug. They're pretty much doomed, but don't believe everything Ron Perlman says ;-) ).
*Next, The Cathedral. Don't kill your way through-- sneak down disguised in CoC robes. (The Memoirs state that he killed someone for their robes, but stealth kills in F1 are pretty wonky, so you may have to bend the rules here).
*You do come Face-to-face with The Master. How you want to deal with him is up to you. (Nothing stopping you from carrying a suit of Power Armor and a Turbo Plas Rifle under those robes. Maybe you were a particularly lumpy cultist?)
*It is suggested, but not stated, that the Dweller stopped off at the Brotherhood again here.
*From there, head to the base. It's all but confirmed that he stormed the base the messy way. "Invading the Vats, I came across more mutants and robots. None could stand in my way. I had a mission. I had a goal. I had a really large gun."
*As stated, Dogmeat loses his life to a forcefield here.

The end. Jacoren (The Overseer) survives.

Fallout 2:

Far less to go on, here, and I'm sure I'm going to miss some.

*As Oppen says, Marcus and Cassidy are recruited and must survive, though only Marcus is confirmed as having been at the Rig. No other companions are confirmed or ruled out as having followed the Chosen One at any point.
*Since Cassidy joins you, it logically follows that you weren't a slaver. Since Marcus follows you, you probably didn't aid the anti-mutant faction in Broken Hills
*New Reno's a bit of a quandary. It's known for a fact that the Wrights and the Bishops survive, so no mowing either down. It's strongly implied that the ending where the Chosen One ends up fathering a child with one of the Bishop women is canon, but not explicitly confirmed. Hand the city over to whoever you like as long as their ending doesn't have them trashing all of Reno or completely eliminating the Wrights or the Bishops.
*You should side with NCR where possible, but don't hand Vault City over to Bishop or assassinate Westin-- in fact, as an exception to the last entry, becoming a made man for Bishop is probably impossible in canon. According to gospel, Westin and his "hands off Vault City" agenda win the day. He goes on to marry Lynette, so no massacring Vault City, no matter how tempting. They eventually join the NCR voluntarily.
*In line with the above, it's strongly suggested that you stop Bishop's mercenary "raiders" and complete the "Deliver Westin's holodisk to Lynette" quest line. (Bonus: there's nothing that said the Chosen One *didn't* become the captain of the VC Guards.)
*Gecko should be aided, not destroyed. The canon ending has their power plant being optimized without them being taken over by Vault City, but I don't know if that's possible in-game.
*The Jet antidote is created by Dr. McClure in Vault City in canon, but not necessarily with your help.
*As Oppen says, it's suggested that you don't take out the Enclave at Navarro. A reference from one of the Enclave Remnants in NV implies that you sneak in using the "guard duty" ploy and that Sgt. Dornan catches you away from your post at least once.
*It's hinted at (but again, not confirmed) that you purchased the Highwayman. (As if you were going to ever consider otherwise... :mrgreen: )

Mmmyup. Might be a few gaps in it, but there it is.

Edit: Ninja'd by Langorous_Maiar. Forgot about Modoc. Just out of curiosity, Maiar, where did you find some of that stuff? Specifically Skynet and the Cyberdogs, Schreber and Xarn, and Granite?
 
Ahhh. Thanks, sorry. I only remembered the parts of that that were confirmed in NV or that I'd recently had a reason to peruse at The Vault.
 
Languorous_Maiar said:
Recruit Ian, he survives.
Died in Necropolis.

- Pick Bloody Mess trait, since you kill the Overseer at the end of the game.
We didn't know, what happened to Jacoren. And it's more propably he survived according to:
The Overseer met me outside the massive Vault door, and told me point blank that while my services to the Vault will always be remembered, he could no longer trust me or what I had become. He said something along the lines that I had saved the Vault, and now I must leave. Bastard.

So, I left.

- I THINK you must kill the Lieutenant by yourself, but detonate the nuke for the Master instead of fighting him directly.
- I believe you kill Seth.
Both wrong. First is unknown, and for second, only Master's Army need to invade Necropolis.

For Fallout 2:
Good ending for Modoc, killing deathclaw there.
Best ending for VC (independent) and best ending for Gecko.
Wiping out mercenaries.
For Reno, you can't really do it. NR joined to NCR, but Wrights and Mordinos were in power after F2. And ofc. bishop child.
Broken Hills, best ending.
Redding for NCR.
NCR, best ending.
Also, recruit 2 cyberdogs, Cassidy, Marcus, Skynet, kill Schreber, free Xarn, meet with Dornan, get Granite at end with you, create antidote for jet.
Fuck, I thought I remembered it better than that. More reasons for playing again, though :)

Yamu said:
Not trying to step on your toes, but a couple of points:

Oppen said:
For Fallout 1:
- Recruit Ian, he survives.

This is debatable. Originally, Fallout 2 was supposed to include Ian, or at least an old man who said he was, and the Fallout 2 Restoration Project has restored him to the game. However, even though he seems to know what he's talking about, there's no way of confirming his identity, and the Vault Dweller's Memoirs in the F2 manual have him falling to a flamer-wielding mutant at the Necropolis watershed.
Oh, I only recalled that part of the old man.
Yamu said:
Seth survives, and goes on to found the NCR rangers. If you meant Set, the ghoul leader, the Vault Dweller left him alive, too, but the Memoirs have Necropolis wasted by mutants, which means he takes a dirtnap with the rest of them.
Yes, I meant Set. I thought he died because I remember his son telling you he was a SOB, and I'm not sure how in my mind that led to "the Vault Dweller killed him".
Yamu said:
*The manual says that the Dweller has some problems with the raiders after leaving V15, but also that they plagued the Shady Sands tribe for several years afterward, and the V15 raiders in Fallout 2 confirm that the raiders were smashed. This suggests that you either don't eliminate the raiders during your playthrough, or that you come back and slaughter them all closer to the end.
I'm almost sure the leader of the V15 raiders in Fallout 2 says the Vault Dweller killed everyone but him, being hidden as a little child he was at the moment, that's why I said you must killed them. It might happen later in the game as you say, but I'd suggest to do it.
 
My thoughts on the raiders were that it was possible that he wiped them out after he was ejected from the vault, but it's probably best to just go with Darion from Fallout 2's take and destroy them without thinking too hard about it. In the canon Bethesda's confirmed thus far, they say that "elements" of the FO Bible are in, and they don't mention the F2 instruction manual one way or the other, so those two are first to go when they clash with the canon games.
 
Ei I think it was mentined that the VD wipes out the khans and thandi is captured before going to junktown, will have to confirm that. Im going to start my playthru soon, and this looks preety solid. Byw i don't think u have to be a male for f2, bishop child could be anyone's not just CO's unless something states it otherwise. I never did any reno quests, how far am i allowed to go in on any family quest before i get an ending i won't like? Also, does anyone know if there is ANY mention of F3's lone wanderer in NV? Most likely not, but i haven't played it for a while

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BN post-merge
can somebody tell my in what fucking universe posting a comic book cover as a signature break the forum rules? Please direct me to the part where i must have missed where posting a cover of a book on your signature gets you banned, and stop being an asshole about it mod
 
On top of the forum you will find a rather boldly marked thread entitled the rules. Included in these rules are four rules you've broken so far:

1. (sig pic rules) Maximum file height 200 px. Maximum file width 800 px (or anything that breaks the forum at 1024x768 resolution)
(I didn't remove your sig so I have no idea what it contained but I assume it was breaking this rule since you're talking about a book cover. But perhaps it broke some other rule)

2. Respect others as long as they respect you. If they disrespect you, simply ignore them. That means no flaming.

3. Do not double-post, there is an Edit function on this forum for adding more to the end of a thread if you are the last poster. If you accidentally double-post, you can delete the last post yourself as long as no one else has posted below you.

Not of to a great start, Sonichu. It's considered common courtesy to read rules before posting, and once you were corrected you could certainly have checked the rules to see why. Please familiarize yourself with the rules now and follow them as we all do.
 
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