Carsten Strehse of SSE, who we all remember both from the Fall and from his own dealings with the Fallout license, did an interview with the German Fallout/the Fall website Supermutant. RPGCodex translates:<blockquote>SM: Does Bethesda have the potential to produce a true sequel to the previous Fallouts?
CS: In any case (-- Or maybe just "For sure!". Originally Carsten said "In jedem Fall" which is a german phrase to underline the faith in a certain thing and to make clear that there is no doubt whatsoever. --). The question is, will they go a purely commercial way or will they also try to implement content that isn't very popular amongst the masses, but true to the original series. As a gamer, I wish that they try to stay as close as possible to the original FO1.
SM: The american Fallout-Fans aren't very positive about the license deal with Bethesda. What do you think is the reason for that?
CS: The FO-Community is well know for being very critical. I don't believe there's a fanbase more loyal and direct. Of course, as a gamer I have concerns just like the fans. It would be truly sad if FO3 wouldn't be recognizable as a Fallout game. But as a designer I'm much more open to new things. I don't think that everything automatically gets worse as soon as you start thinking about changes. Maybe Bethesda manages to convince the fans of their (-- Bethesda's --) good ideas, which they will hopefully have. This is the only way for them to get the fans on their side.</blockquote>Link: newspost on RPGCodex (full interview, translated
Link: interview in German on Supermutant.de
Thanks Frankenstein
CS: In any case (-- Or maybe just "For sure!". Originally Carsten said "In jedem Fall" which is a german phrase to underline the faith in a certain thing and to make clear that there is no doubt whatsoever. --). The question is, will they go a purely commercial way or will they also try to implement content that isn't very popular amongst the masses, but true to the original series. As a gamer, I wish that they try to stay as close as possible to the original FO1.
SM: The american Fallout-Fans aren't very positive about the license deal with Bethesda. What do you think is the reason for that?
CS: The FO-Community is well know for being very critical. I don't believe there's a fanbase more loyal and direct. Of course, as a gamer I have concerns just like the fans. It would be truly sad if FO3 wouldn't be recognizable as a Fallout game. But as a designer I'm much more open to new things. I don't think that everything automatically gets worse as soon as you start thinking about changes. Maybe Bethesda manages to convince the fans of their (-- Bethesda's --) good ideas, which they will hopefully have. This is the only way for them to get the fans on their side.</blockquote>Link: newspost on RPGCodex (full interview, translated
Link: interview in German on Supermutant.de
Thanks Frankenstein