Cazadores and fruit flies in Fallout 2?

Do you think adding Cazadores in the near future is possible?

  • Yes, cool idea, why not?

    Votes: 5 71.4%
  • Theoretically yes, but no one will do it

    Votes: 2 28.6%
  • No, it's not even important

    Votes: 0 0.0%
  • No - and this is stupid idea

    Votes: 0 0.0%

  • Total voters
    7
  • Poll closed .

Sagez

It Wandered In From the Wastes
Can we mod them into Fallout 2? There are Fruit flies inside EPA thanks to Killap and we maybe we could turn them into orange cazadores? Maybe painting over would be enough?
Then we would have two creatures instead of one. Or maybe I'm wrong.

I also know that Hexer has been working on Cazadores in the past:

10428493_242150252662510_827446993902766863_n.png


In my opinion it would be great to have cazadores in F2 as poison is currenly very underpowered in game. I'm also surprised that Fruit flies haven't made career... it's not that we have an awful lot of enemies in Fallout 2 to choose from. New enemies would add more variety.
 
Cazadores...Fallout 2...

OH GOD NO.

Thank god Fallout 1-2 didn't have stupid poison damage.
 
Adding poisonous adversaries is a good idea to finally give those antidotes a purpose, but the cazadores should at best be a minor annoyance like the Mantis.

The reason being, nobody ever mentions them in the game. If you make them the apex predators they are in New Vegas then people in town should also be afraid of them, telling you to bring antidotes with you when you go travelling. Nobody ever mentions Radscorpions in Fallout 2, because they're so common and non-threatening, but in every other town there's someone who will talk your ear off about that time one of those ornery Golden Geckos bit their leg. Not to mention the Wanamingos in Redding, that city lives in fear of the beasts in the mine.

What I'm saying is, either make them a huge threat that is properly integrated into the setting, or make them trivial enough that it's not weird if nobody mentions them.
 
Thank you for your responses guys!

@ThatZenoGuy haha, but cazadores are my favourite enemies in New Vegas! So I can't agree, poison in Fallout 2 is laughable. Cazadores could have been a great addition for hardcore players. And Fallout 2 needs more enemies that use melee in at least my opinion.

@Magnus Yeah, I totally agree with you. I'm guessing that cazadores don't like the company of humans, they probably like desolate areas to make sure the nest is safe. And humans would probably avoid them as well. As far as I remember cazadores are rarely even mentioned in New Vegas, common raiders are bigger threat to Mojave inhabitants I'm afraid.

Good point with geckos and wannamingos in Fallout 2, but let's keep in mind how no one in San Fran complains that just outside of city you can enounter deathclaw packs, press gangers, floaters&centaurs or supermutants. They care about hubologists or Lo Pan vs Dragon conflict, those are the real problems! They would never complain about cazadores, heh.
The same goes for NCR, no one cares about the daily struggle against Masters army remnants that roam not too far from the city!

So yeah, I too think that they should be trivial and somewhat rare. And antidotes would be finally useful.
I guess that painting the existing fruit fly model would not be hard. Orange fruit fly would fit as a cazadore.
 
Are we talking a simple reskin or integrating them into the lore? Because Irrc they're supposed to be based on the tarantula wasp.
 
I can only speak for myself - as a fan I'd love to see cazadores added to Fallout 2. I'm not a modder but maybe a simple reskin would be enough to make it happen. Lore... maybe the question is can we apply the New Vegas lore to the F2? Backwards?
Wiki does not say when they escaped from Big MT.
 
Can we mod them into Fallout 2? There are Fruit flies inside EPA thanks to Killap and we maybe we could turn them into orange cazadores? Maybe painting over would be enough?
Then we would have two creatures instead of one. Or maybe I'm wrong.
10428493_242150252662510_827446993902766863_n.png
 
In all seriousness, I say add them.

They're a weak (durability wise) kinda enemy with high damage, high speed, and likely multiple attacks per turn.

Hard against melee characters, but scoot and shoot should work against them.
 
If i am not wrong, cazadores origin is mentioned in FoNV, and said origin explains how you only start to find them around New Vegas.
 
Yeah so if Cazadores are more powerful than radscorpions, that would be a pain in the ass, early in the game.

Cazadores seem to be more of a later tier enemy though, and stay to themselves.

Maybe make them have low-ish perception, so they're hard to fight, but they're easy to avoid?
 
Cazadores seem to be more of a later tier enemy though, and stay to themselves.

Maybe make them have low-ish perception, so they're hard to fight, but they're easy to avoid?

Maybe have them populate the areas where there are super mutants and Enclave so by the time, you encounter them, you should have the skills and equipment necessary to take them out.
 
Maybe have them populate the areas where there are super mutants and Enclave so by the time, you encounter them, you should have the skills and equipment necessary to take them out.

They aren't THAT tough.

Put them where the CAWS armed bandits are, roughly that strong.
 
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