S 6
P 7 (before 4 eyed applied)
E 6
C 3
I 8
A 5
L 5
Traits: 4 Eyed & Wild Wasteland
Early Perks: Intense Training (str), Hunter, Toughness
Tagged skills: Science, Survival, Guns
In all the Fallouts my first playthrough has been with a generic sniper/scientist type. Which intentionally or not the game catered to me on that build. The first companion I got was ED-E and then Boone. Between my own perception (w/glasses and hat) and ED-E's bonus perk it was pretty annoying though. I would see a couple gold markers surrounded by red ones on the compass and think some friendlies were being attacked for me to save only to discover it was just a couple of crows and some radscorpions. Or it would be an NPC who was way off in the distance and baddies close up. I definitely wont be making high perception characters in the future.
The skills I concentrated on were my tag skills along with repair. I also dribbled points(1 or 2 per level) into medicine and barter and enough into lockpicks that I could do the 25 skill req locks without using a magazine every time.
P 7 (before 4 eyed applied)
E 6
C 3
I 8
A 5
L 5
Traits: 4 Eyed & Wild Wasteland
Early Perks: Intense Training (str), Hunter, Toughness
Tagged skills: Science, Survival, Guns
In all the Fallouts my first playthrough has been with a generic sniper/scientist type. Which intentionally or not the game catered to me on that build. The first companion I got was ED-E and then Boone. Between my own perception (w/glasses and hat) and ED-E's bonus perk it was pretty annoying though. I would see a couple gold markers surrounded by red ones on the compass and think some friendlies were being attacked for me to save only to discover it was just a couple of crows and some radscorpions. Or it would be an NPC who was way off in the distance and baddies close up. I definitely wont be making high perception characters in the future.
The skills I concentrated on were my tag skills along with repair. I also dribbled points(1 or 2 per level) into medicine and barter and enough into lockpicks that I could do the 25 skill req locks without using a magazine every time.