Character Dolls

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RE: Okay, here's your answer.

>those which names begin with 'h'
>(i.e. harobeXX.frm) are for player,
>and those which names begin
>with 'n' (i.e. napowrXX.frm) are
>for other human beings. This
>info you won't find in
>any of the existings tutorials,
>it's part of my critter.dat
>name system research. And I
>DON'T allow TMS to use
>it in their tutorials :)

<sarcasm>
Oh those are some major trade secrets...
</sarcasm>

A little posessive are we?

-Xotor-

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RE: stop attacking me you two!

>look, I asked:
>
>> But have anyone of you guys measured the size >of all the player frm's in Fallout2?
>
>And what did MatuX reply?
>
>>It's just one for each critter...
>
>First, I was talking about player,
>not critters, second, what does
>'one' mean? One byte or
>what? Dammit, MatuX messed everything
>up because of not reading
>postings carefully enough, and you're
>blaming me!!! The world has
>become a terrible place...
>

Uuurghhh... I think I didn't express myself correctly, I tried to say that it was just one size for each critter.

Critters FRMs are just a box containing a picture which background is transparent and I'm almost sure that the "non-big critters" (ie. non-mutants, robots, etc.) has the same size, therefore player's size is just one.

Sorry, dooooccc!!!! I love you!!!! ;-)))))



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MatuX
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[font size=1]GFX by Smackrazor
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RE: Okay, here's your answer.

>>those which names begin with 'h'
>>(i.e. harobeXX.frm) are for player,
>>and those which names begin
>>with 'n' (i.e. napowrXX.frm) are
>>for other human beings. This
>>info you won't find in
>>any of the existings tutorials,
>>it's part of my critter.dat
>>name system research. And I
>>DON'T allow TMS to use
>>it in their tutorials :)
>
><sarcasm>
>Oh those are some major trade
>secrets...
></sarcasm>
>
>A little posessive are we?

You can't even claim copyrights on something that simple, even in America! (That's saying a lot!!)


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RE: Okay, here's your *not-quite-correct* answer.

>those which names begin with 'h'
>(i.e. harobeXX.frm) are for player,
>and those which names begin
>with 'n' (i.e. napowrXX.frm) are
>for other human beings. This
>info you won't find in
>any of the existings tutorials,
>it's part of my critter.dat
>name system research. And I
>DON'T allow TMS to use
>it in their tutorials :)

Recently, I've been looking at the FO2 modding sites and checking out some of the work that's been done. After reading TheWanderer's "Character Dolls" post I was intrigued and decided I'd look into modifying a character "doll" set.

Here's what I found:
The naming convention for human character sets starts by SEX, then by ARMOR. However, since the character sets for robes and advanced power armor aren't affected by sex(looks the same for M/F) the names are different. Pretty self-explanatory?

Since they aren't affected by sex, these sets have less frames; I figured that would make them less work to modify. After seeing SplitSoul's work(BRAVO!) I was hatching an idea: modify the APA art to look like Stormtrooper armor. Remember, the same APA sets are used for the character and the ENCLAVE... Then -- goodbye Frank H., hello DARTH VADER! Pretty goofy, huh?
WELL, what I found next ruined my day!
After extracting the FRMs from the DAT and the BMPs from the FRMs, the total number of character BMPs just for APA(as with robes and power armor, the smallest sets) was 5,800! Ouch!
I'm still interested, unsure how to proceed...
 
RE: Okay, here's your *not-quite-correct* answer.

Just do it one FRM file at a time. Then after you've done all of them, you'll be pleased. Or else, it may be better just to get a 3D modelling program and make up your own character doll the same height as the others. It would probably be quicker to do it with the 3D modelling program.

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