phoenixzs said:
I didnt say I dont have any ideas about how it can be done I just said its not that hard to think of some basic solutions thats all.
No, you said "I'm sure the devs who do this can think of something great."
That's a useless argument since it completely bypasses *everything* pertaining to the original argument. If you think they'd do this, then explain how.
phoenixzs said:
Please just not paraphrase everything in your mind so that suits your idea of logic.Some times words are used just for what they are meant for.
Please don't bitch about arguments instead of making them.
Oh snap, that's what you just bitched about at me!
For fuck's sake, man, *make an argument*. Again: saying it can be done is a statement, not an argument.
phoenixzs said:
So when did clicking with mouse once in maybe 3 turns become a too much burden?
And you talk about me twisting words.
Understand this, phoenix: *superfluous* actions are never fun and *always* a burden.
phoenixzs said:
And is it that much technically challing to make a character turn+move ototmaticaly?
Ehm, no, but since you can't see anything behind you you can't have the character stay in place and turn *without manually ordering it*. If there's no point to this but to look around, it quickly becomes annoying.
phoenixzs said:
Also it may or may not cost action points(probably a little though).What will be the difference I tell you.
The difference is very important, considering the fact that making it not cost action points makes it a very useless and purely frustrating addition to a combat system. It'd add the 'thrill' of being shot in the back, then turning the character to see who it is, turning back to fire at someone else. If you do this constantly, the thought that creeps into people's heads is 'Why the hell did they add this fog of war in the first place?'
By making turning around cost a single action point (equivalent to moving a hex), you incorporate it into the combat system and hence make it a part of the tactical combat. If you don't do that, then it becomes a silly, largely cosmetic, addition.
phoenixzs said:
While you end your turn you can be shot from behind from your blind area and you dont know who is there.That adds to the feeling.You get nervous and exited at the same time.An unknown factor thats it.Maybe you turn and see a person with SMG then you forget about that guy after you re-turn.Then suddenly you arent attacked by a SMG from behind anymore and then "BAMM" you are on the floor.While you werent noticing the guy put a Sledgehammer on walked that distance and knocked you from behind.Thats the feel I want to get,I want to be on constant alert to watch my back.
See, isn't it much better to actually come up with arguments for once?
because now, I *do* see how this could be a nice addition. That is, if it were incorporated in the combat system and the characters perception was taken into account to determine how much the character notices from behind him. Also, I'd add in 'ghosts' of last-known whereabouts and only do this in combat.
phoenixzs said:
And Believe me I know a thing or two about game programing.Just because you dont like somebodies ideas does not give you the right to bash those persons without knowing actually who they are.
Eh...I insulted you personally instead of your reasoning? Where, exactly?
phoenixzs said:
I understood the feature creep concept in the first place but still I don't see it in that category like you do.
Right, and where did I claim you didn't?
phoenixzs said:
This has nothing to do with my knowledge of game programing or gaming or yours .
And I implied this had anything to do with that, where, exactly?
phoenixzs said:
If you dont like the idea just say it so don't give illogical examples to prove your self.
In a discussion people generally come up with arguments and examples instead of making up grievances in an attempt to get the moral high ground.
Please do the former, and not the latter.
phoenixzs said:
And please carry on the discussion withcivilised maner.
I'd advise you to cut out the bullshit holier-than-thou attitude and actually make a point.
PS: There's supposed to be a space after every comma and full stop. Please use that, it'd make your posts a lot easier to read.