And my point is, is that that's completely unrealistic. Every attribute should be equally worthy, meaning that there are an equal amount of problems you can and cannot solve for each attribute, but not that you can solve everything with anything, because then what is the point of having those characteristics, and where is the challenge?Ratty said:Don't be a nutjob. With a high intelligence you can avoid almost every gunfight (unless you go around fishing for random encounters with raiders or something). My point is - intelligence and agility/perception don't complement each other, but are interchangeable. My original point is - all attributes should be interchangeable, not just those two or three overpowered ones.
Are you referring to autistic people? Because if so, they're usually seriously socially handicapped, but do not lack in Intelligence.RRRRRRRRaaattttyyyyy said:Nope, the kid was retarded through and through, he just had an inexplicable ability to factorize numbers faster than humanly possible. It's not as far-fetched as you think, there has been a number of recorded cases of people who are severely mentally handicapped, yet possess some preternatural talent, mostly mathematical.
That said, that could be a really interesting perk in Fallout 3.
True, but do you really think that the beneficial effects of having for every possible encounter the possibility to fix it with every possible skill or attribute outweigh the hassle of and surreality of implementing it?Rat said:Well, if you think the reality is stretched too far, you can simply play the game with an alternate character (and in case of P&P roleplaying, the DM can ban such characters if he wishes). The rest of us can enjoy being lovable retards.
Again: I can't see anyone get into a random encounter where raiders attack and win that by, say, using their doctor skill.