Not only did I make an enhanced edition of the first campaign, I also gave some love to the second one – a patch 1.2.
Full mod download:
https://en.webshare.cz/#/file/SEMccJokoA
Patch notes:
- Fixed a major bug that caused the game to crash when starting turn-based combat in some late missions (Lizardry and Archangel). The culprit was NPC with the sprite of a terminal.
- New worldmap. Remade special encounters into freely accessible locations. Those marked with a lightning bolt icon will disappear after exiting. Trader special encounters were removed.
- The doctor in Weltenkraft behaves differently, you don't need to run away from the barracks with him anymore.
- The encounter with Sander has been reworked. Now his HPs gradually decrease, and the later the player visits him, the more they will have to heal him (or find him dead).
- Randomly distributed radiation has been removed from missions. In addition, the protection against it works differently (as in the first campaign, both Rad-X and the suit give 100% protection). Ghouls also got 100% resistance (player, Wuff, Killian).
- The anti-radiation suit no longer gives poison protection, so the 4th mission is now a bit harder again >
- Corporal Agbar (mission 6) who, after being healed, joins the player if they have less than 6 characters will now stay with the player after the mission.
- The quartermaster now offers a lot more goods.
- The weapons depot now contains more equipment, but is also heavily contaminated with radiation.
- Also thanks to the two previous points, there is more ammo for heavy and energy weapons in the game. Also more EMP ammo.
- Player now gets promotions (not that it matters).
- The interaction with Ratman in Lizard's base has been adjusted to be clearer and more reliable.
- The third mission (Water merchant) has undergone some map changes. It is also possible to get a new recruit in it.
- The tanks in the 7th mission have a slightly reduced level. On the other hand, defensive turrets are somewhat stronger (but still fragile).
- I reduced the number of CotA weapons by about half. There were too many redundant, useless rifles.
- Fixed a number of minor bugs and issues throughout the campaign.