I'm kind of new to the gaming world , so i guess this kind of attitude is common , but i can't say that i like it . Actually , it is frustrating .
Chris Avellone is a bethesda apologist now ? And why is he talking like a politician or something ?
Avoiding to reply directly , saying stuff like " i don't know , it doesn't matter " and then plainly attacking fallout 1 , 2 , new vegas instead of replying to valid points against fallout 4.
" Personally, have you enjoyed Fallout 4, and is there anything as a fan and developer of the Fallout series that you wish they did differently?
CA: I only played a little of Fallout 4, so I couldn't say."
yeah right !
"
What do you think Fallout 2/New Vegas do better than Fallout 3-4 and vice versa?
CA: That's difficult to say from the internal perspective of then and now - and it depends on what design element you're talking about. Story-wise, I can definitely say Fallout 2 did a worse job on many fronts than Fallout 1, for example, and New Vegas did a lot of things even worse than Fallout 2... "
wow ! So let's just ignore fallout 4's story and just focus on how fallout 1 had a better story than 2 .
"...but did better on the world exploration front than F2 could hope to do based on tech alone (but which F3 and F4 did better, imo). Bethesda definitely has a better design-exploration-aesthetic than any game I've worked on"
yeah , suddently talking about fallout 4 again now that we're on what it did nice
" SB: The older Fallout games, especially 2, seemed much more willing to explore darker subject matter such as rape, child killing, sex etc than Bethesda’s games do. Was there any line that you guys didn’t want to cross, and why do you think Bethesda shies away somewhat from this kind of content?
CA: Even if I knew, I couldn’t speak to Black Isle's and Bethesda's decisions. I really doubt there was much creative restrictions on F2 because no one was really at the wheel checking the content or managing the production. It doesn't matter, though, as most treatments I've seen of those subjects is for shock value, so I'm not sure anything narratively significant has been lost if they are reined in or passed over."
yeah , it doesn't matter at all . Let's just ignore the creative restrictions of bethesda . Anyway , i don't know ( did i mention that ? )
" SB: Tim Cain, one of the other fathers of Fallout that you have worked with in the past, once famously said that “My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun” Todd Howard and bethesda on the other hand, seemed to dedicate a lot more of their time and resources into allowing the player to create a better plasma gun (among other Minecraft-esque features) than they do exploring the ethics of a post nuclear world. Does this bother you at all? And how fine do you think the line between focusing too much on things like combat and customization, rather than not enough on them, is?
CA: I don't know, I wasn't there during the development of Fallout 1 and Fallout 3/4 and can't speak to the internal design choices made.
That said, previous games both Tim and I have worked on have definitely focused on combat to the extent of damaging the storyline, especially enforced/mandatory violent path options, and ones that had obsessive weapon design schemes that had a priority over narrative aspects."
That's just insulting and makes no sense at all . What doesn't he know again ? That fallout 4 focuses more to combat than the classics , that had 15 times more dialogue ? And what's with the freaking ad-hominem crap ? Is he seriously suggesting that it was the classics that put combat over story ?
"Does it bother you that Bethesda seems almost unwilling to acknowledge New Vegas’ existence, and do you think the fact that many prefer it to their version(s) of the series has something to do with that?
CA: It's their license..."
wow . just wow .
"Bethesda did reference San Francisco in Kellog's memory dungeon in F4, though, and it was clearly a Fallout 2 reference."
big deal . Also , suddently he seems to know fallout 4 well , even though he said previously that he hadn't really played the game enough to even say if he liked it or not
" I still think it was weird to do a Vegas when we already had a New Reno, it felt like the record was skipping. Still, it's likely because Vegas is more a key (and recognizable) signature city than Reno was, but I don't know why the decision was made."
again ad hominem crap . Suddently it's new vegas that doesn't care about the originals?
"For example, according to Fallout 4, jet was available pre-war and not created by Myron in Fallout 2. Also, there is an Enclave Power Armor suit at Nuka World that was also made pre-war (when it explicitly states in the game it was created post war), among other inconsistencies.How much is making sure all the lore in your games adds up and is consistent something you focus on in your games? And do you take issue with Bethesda at all for these lore inconsistencies?
CA: Do I take issue with them? No. (And considering what jet was originally made from, that lore point should make a lot of players happy.)"
no . Just no . Jet was invented by Myron . This is a key point of fallout 2 . There's just no denying it , even if myron used brahmin shit . 100 slaves were killed in the making of the drug , if i remember correctly . Also , no one else could produce the drug in New Reno other than that genius kid ( the dealers in the streets sold crap ) and Myron explains in detail how he created it . Myron was so important , that the control of all nearby cities depended on him and his drug and his boss was keeping him hidden and fortified like the goose with the golden eggs . So it is made absolutely clear that Myron and Myron alone could make the drug and that it did not exist before him, otherwise the whole plot of fallout 2 would make no sense .
It's never cool for artists to act like they're trying to be employees of the month . it's the reason why most of us hate guys like todd howard .